Outerra forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Download Outerra Tech Demo. Unofficial Outerra Discord server, MicroProse Discord server for OWS.

Author Topic: Deformable Terrain  (Read 17088 times)

David F

  • Newbie
  • Posts: 5
    • http://spin-tires.uuuq.com/forums
Deformable Terrain
« on: April 01, 2010, 09:07:30 am »

Hello,

Us at 3Design Simulations are looking in for some Game Engines, and Outerra looks great, but for what we need, we would enjoy Deformable Terrain, could this be added?
Logged

cameni

  • Brano Kemen
  • Outerra Administrator
  • Hero Member
  • *****
  • Posts: 6721
  • No sense of urgency.
    • outerra.com
Deformable Terrain
« Reply #1 on: April 01, 2010, 09:33:27 am »

Deformable terrain is possible, for example the roads are done by deforming the terrain according to the generated mask so they are seamlessly integrated into the terrain. Similarly other types of masks can be used, even procedural ones.
Logged

David F

  • Newbie
  • Posts: 5
    • http://spin-tires.uuuq.com/forums
Deformable Terrain
« Reply #2 on: April 01, 2010, 09:40:55 am »

Alright, that sounds good, thanks!
Logged