Outerra forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Download Outerra Tech Demo. Unofficial Outerra Discord server, MicroProse Discord server for OWS.

Author Topic: TXAA vs FXAA  (Read 15164 times)

KelvinNZ

  • Hero Member
  • *****
  • Posts: 509
  • A clock that doesn't work still works twice a day!
TXAA vs FXAA
« on: April 09, 2012, 01:52:09 am »

Hi Devs,

Any chance to see TXAA in Outerra in the future rather than using FXAA which it already does?? I thought I would raise this question now because it appears TXAA is game coded rather than at the driver level so I though striking now while OT is in the oven would be the best option.
Logged
If a man who cannot count finds a four-leaf clover, is he lucky?

cameni

  • Brano Kemen
  • Outerra Administrator
  • Hero Member
  • *****
  • Posts: 6721
  • No sense of urgency.
    • outerra.com
Re: TXAA vs FXAA
« Reply #1 on: April 09, 2012, 02:30:39 am »

FXAA in OT is game coded. TXAA should be accessible via the driver panel on the latest line of Nvidia cards, but if there's an accessible shader implementation it can be incorporated into OT as well.
Logged