Outerra forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Outerra Tech Demo download. Help with graphics driver issues

Author Topic: Beginnings of a village  (Read 13638 times)

konrad72

  • Jr. Member
  • *
  • Posts: 16
  • newbie
Beginnings of a village
« on: March 18, 2012, 09:24:02 pm »

Hey,

Here is the start of a colony, first shot a close up using the bug/feature of the guy staying there if you go back to ufo mode and the second a shot from further back showing the island.






It's on the lowest settings.


New shot:

« Last Edit: March 19, 2012, 09:48:22 am by konrad72 »
Logged

PTTG

  • Member
  • **
  • Posts: 63
  • The following post is procedurally generated:
Re: Beginnings of a village
« Reply #1 on: March 19, 2012, 01:50:48 am »

What location is it?
Logged

7HUND3R

  • Jr. Member
  • *
  • Posts: 34
  • newbie
Re: Beginnings of a village
« Reply #3 on: March 19, 2012, 01:01:25 pm »

My City creation:













Logged

Matt6767

  • Full Member
  • ***
  • Posts: 120
Re: Beginnings of a village
« Reply #4 on: March 19, 2012, 02:18:32 pm »

My City creation:

Its pretty good. Reminds me of that city map in Garry's mod. All that's missing is terrorist and counter-terrorists going at each other.

and those are beautiful screenshots Konrad.
Logged

konrad72

  • Jr. Member
  • *
  • Posts: 16
  • newbie
Re: Beginnings of a village
« Reply #5 on: March 19, 2012, 07:59:24 pm »

View from the road in..

Logged

7HUND3R

  • Jr. Member
  • *
  • Posts: 34
  • newbie
Re: Beginnings of a village
« Reply #6 on: March 21, 2012, 04:08:49 pm »






Logged

Jagerbomber

  • Hero Member
  • *****
  • Posts: 1564
Re: Beginnings of a village
« Reply #7 on: March 21, 2012, 04:10:48 pm »

Nice pool  ;D
Logged
"Perhaps this speaks to some larger trend within society today...  A prevailing desire on the part of indie developers to recreate the entire world into one where you can charge more than $15 for your game design degree coursework." - Yahtzee ;) :P

[deleted]

  • Full Member
  • ***
  • Posts: 232
Re: Beginnings of a village
« Reply #8 on: March 21, 2012, 04:43:31 pm »

Logged

7HUND3R

  • Jr. Member
  • *
  • Posts: 34
  • newbie
Re: Beginnings of a village
« Reply #9 on: March 29, 2012, 09:35:11 am »









Logged

7HUND3R

  • Jr. Member
  • *
  • Posts: 34
  • newbie
Re: Beginnings of a village
« Reply #10 on: April 06, 2012, 06:33:11 am »

I wish I had more variety of homes and I am creating a very large city and there is little variety of houses and there is nothing better if you are all the same, he problem is that I can not build houses and not building 3d, do not understand 3d max or blender.
Logged

ZeosPantera

  • ||>>-Z-<<||
  • Global Moderator
  • Hero Member
  • *****
  • Posts: 2520
  • #1 Outerra Fan Boy
    • My Youtube
Re: Beginnings of a village
« Reply #11 on: April 06, 2012, 02:43:00 pm »

Google Sketchup is your friend. I am half retarded and I can still pop out credible models from it!
Logged
"Fear accompanies the possibility of death, Calm shepherds its certainty" - General Ka Dargo

7HUND3R

  • Jr. Member
  • *
  • Posts: 34
  • newbie
Re: Beginnings of a village
« Reply #12 on: April 09, 2012, 08:41:12 am »

But if I build a house or an object as I do? just create a home and then export? I do not need google google hearth with schkeschup simply created a home already?
Logged