Will objects in Outerra's world be able to be damaged? I mean such objects as vehicles and buildings. Not just 1-to-0 damage like im many games, where object change the texture and draw a fire and smoke, but realistic physics instead.
Will they be able to break into parts with some physics simulation (maybe inverse kinematics or someting else)?
It would be great to have a simulation of different material types and "connections" between parts of object or particles to simulate destruction or damaging.
It may be useful for unreally realistic MilitarySim game to simulate differently armored zones of armored vehicles.
For example, for modern tanks we need a lot of types of objects:
1. Simple armor (which will be used to calculate, whether the projectile penetrates the armor or not) of different types (may have a "strength" parameter in "mm of steel xxx equivalent" which will combine thickness of the armor plate and its penetration capabilities);
2. ERA (explosive reactive armour), it is a plate or a box, which is "one-time-used" to defend from cumulative projectiles. After being hit, its box must be drawn damaged or may be thrown away or just deleted from the tank model, making this zone vulnurable to next hit into it.
And about tanks, BMPs, APCs and so on...
Many of them do not need many braking parts, they are not cars. They need, for example:
1. Two detachable tracks (which will make them not able to move) [cars need wheels with ability to be leaking the gas]
2. Hull (it can only change the texture, for example),
3. Optional ERA boxes and plates on hull which will dissappear or change model to damaged after explosion,
4. Turret, which will be able to fly away when there is explosion of ammo in tank (ammo is placed for example either in turret in american Abrams, or in tanks bottom and other places in other tanks),
5. Optional external optical and other systems damage (which will disable some features of tank crew).
6. Zone which when damaged modofy behaviour of a vehicle (engine zone, ammo, fuel tanks, ... )
External systems of a tank is another big question, and it can be discussed in separate threads, because modern tanks have gun, rockets, machineguns, smokes, Laser-detecting systems, IR-noise systems, thermal view, nightvision, counter-projectile systems ans so on
Concerning buildings, parts maybe:
1. main walls, which hold a building,
2. secondary walls, ladders, roofs, which may be damaged without building falling,
3. windows