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Author Topic: Multi monitor support  (Read 14554 times)

phlerp

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Multi monitor support
« on: December 10, 2010, 04:50:00 am »

Will you do any efforts towards supporting multiple monitors or is that something that has to be handled by the specific implementations?

I'm working with a simulator project where it is vital to be able to get a correct projection on several screens. The most ideal solution would be a distributed solution where you can have one computer dedicated for each screen to be able to get the best performance.

At the moment we're using FSX, but there are several issues that restricts us. One is that there is a problem with clouds and other stuff that differs at the different screens if we use a distributed solution. And with one computer we're not abel to drive more than three screens with maintained performance.

[img=SUL35 with three screens]http://4.bp.blogspot.com/_GTDOCjd4gyY/TQH18YBh_qI/AAAAAAAAAGs/pW7XsoQ-QNI/s1600/sul35_2.jpg[/img]

SUL73.blogspot.com
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cameni

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Multi monitor support
« Reply #1 on: December 10, 2010, 09:37:17 am »

We have plans to support multiple monitors. It could work even now, although by optimizing it we could utilize the resources much better, which in turn could allow us to manage more displays from a single computer.

In our case the scalability should be much better than with FSX, as our bottleneck isn't in the CPU->GPU bandwidth. Outerra creates terrain from mathematical models and vector data layers that are tiny compared to data needed in FSX; the workload lies on GPU which has a much higher internal bandwidth. With multiple GPUs in SLI configuration we could divide the tasks among the cores and synchronize the produced data, resulting in better parallelization than with using multiple computers with a single card.
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