You would notice the problem in motion, whole blades lighted or shadowed. Actually, in the meantime I experimented with a different method that samples the shadow map at the blade segment points and interpolates in between, resulting in smooth shading.
First the per-blade shadowing:
Per-segment interpolated shadowing:
The new shadowing system is not yet completed, and the change in itself does not fix the two issues. Clipping is actually not a problem of the shadowing itself, but a problem of not rendering objects using the shadow frustum. We are working on that too.