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Author Topic: Player created gameplay in a military MMO style.  (Read 16999 times)

Grind and Click

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Player created gameplay in a military MMO style.
« on: April 16, 2011, 03:14:43 pm »

As i said in another thread, i was wondering what the implications of a player created world are.

By that i mean being given the tools/vehicles etc etc to do certain things like mine, build and research and then nothing more, but being pushed out into the world at a safe location with the means to start fending for yourself.

Take a military sim (yes my favoured of scenarios) like ArmA, its mission editor is basically just that, a method of creating a mission and playing it, in this idea other players are the content, and you can eithre work with them if you form an alliance or hunt other bases down hopefully amoung many other activities. (perhaps civilian safe areas for civilian parts of simulation like flying a cessna etc, and military areas where combat is able)

The scale of Outerra is then a useful guard, as say on the military side of things your base is easier to track when your mineing, like using the radio homeing cameni mentioned and your radio signiature is "noisier", but before you start mineing yourself meantime you can be integrating with other communitys and being employed by them to do certain tasks and earn credits and perhaps experience in areas youd like to specialise.

Id hope it would be aimed at the simulator level of play, forinstance with aircraft like the EA-6B Prowler as an example, an electronic warfare plane that could be a player paid to fly in a certain area masking the radar/radio signal of the base, while fighter planes run patrols and ground forces do similar, everyone in a sim environment having fun just using the vehicles for what they are rather than what they can do, just like why simulator players will take a 747 on a flight to another airport just for the fun, this is like that but with actual functionality to boot.

Using the proposed and very exciting idea-

Quote
different companies will be able to provide specialized simulator cores for particular vehicles or scenery plugins and other types of addons, on a unified platform.

Would be the method of having a quality of content for each vehicle with its level of content and integration.

For starting off without having to buy a giant server farm, the idea cameni also had of a persons PC being the server host should another player venture close enough to be drawn in, is another good idea as long as there wasnt a way they could hack and know when someone was close to them from their PC's traffic.

I hope this isnt my ArmA Online idea in disguise?  :/

If anything i hope its a way of showing both a civilian gameplay working with a military one?
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cameni

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Player created gameplay in a military MMO style.
« Reply #1 on: April 16, 2011, 05:54:06 pm »

I'm not sure if the idea of multiple companies providing content is applicable without problems in a military MMO. For a simulator world it would work, but in a game there should be a single coordinator, assigning properties and in-game price to premium vehicles and stuff provided by other companies or modders, so that it doesn't break the balance. Hmm, that way it supposedly could work, but I don't know if such a business model would be attractive for some developers.

But it could be interesting. Companies coming into the virtual world, selling vehicles to players that use them to wage wars against their opponents or to build the economy. It would be cool if the sellers were also subjected to some form of game play, as if they had to have a physical presence in game.
But that's probably too much :)
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C. Shawn Smith

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Player created gameplay in a military MMO style.
« Reply #2 on: April 16, 2011, 06:35:52 pm »

That kind of reminds me of the old Gathering of Developers thing that happened years ago, where a company tried to breach the divide between publishers and indies.  It was a really good concept, but poorly managed.

Would be interesting to see a group of developers, each focusing on ONE aspect of the engine, developing assets for that aspect, and allowing it to all come together in a seamless pattern, with perhaps one company dealing with balance issues alone.  Imagine levying 10 game developer's assets into 1 game.

oh, the humanity!
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Spudly

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Player created gameplay in a military MMO style.
« Reply #3 on: April 16, 2011, 07:39:41 pm »

Quote from: cameni
But it could be interesting. Companies coming into the virtual world, selling vehicles to players that use them to wage wars against their opponents or to build the economy. It would be cool if the sellers were also subjected to some form of game play, as if they had to have a physical presence in game.
But that's probably too much :)

Maybe not a physical presence, but having to recruit in game contract manufacturers for the vehicles could work.
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ZeosPantera

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Player created gameplay in a military MMO style.
« Reply #4 on: April 17, 2011, 02:48:25 am »

All mod-makers are essentially Indie Gaming Developers in a sense. The team that developed the ACE mod for Arma basically rewrote the rules, and dozens of weapons and vehicles... Plus Visual FX and sounds. And that game from what I hear is ATROCIOUS for ease of modding. So if you build a solid enough core and listen to mod makers they are willing to put the man hours in to your game for free. More mod's, more draw, mo $, mo problems.
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Grind and Click

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Player created gameplay in a military MMO style.
« Reply #5 on: April 17, 2011, 07:55:01 am »

Quote from: cameni
I'm not sure if the idea of multiple companies providing content is applicable without problems in a military MMO. For a simulator world it would work, but in a game there should be a single coordinator, assigning properties and in-game price to premium vehicles and stuff provided by other companies or modders, so that it doesn't break the balance. Hmm, that way it supposedly could work, but I don't know if such a business model would be attractive for some developers.

Its only if you wanted to aspire to running your own base, and becoming a big leader, the model is that if you had a platoon lets say and you wanted to make it official and do your own mineing and operating of a base you have to buy all the components to make it as secure as possible (electronic warfare planes, fighters, tanks, all vehicles that have some form of role) and that surely if you have a platoon like that the idea is everyone in it chips in, in order to run it properly, and thats the monthly fee.

World of Tanks runs a very similar model. Paying to have a platoon.

But a budget idea is you specialise in an area and if you want look for a platoon that needs that area filled.
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