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Author Topic: Model - JBSim guidance?  (Read 57352 times)

angrypig

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Re: Model - JBSim guidance?
« Reply #60 on: November 05, 2012, 03:02:03 pm »

JSBSim coordinate system used for visual reference point (VRP) it is little bit confusing because JSBSims structural coordinate system is different from the one use in Max or Blender.


Cessna VRP is set to { X: 44.97448, Y: 0, Z: 36.63664 } in Blender it is { X: 0, Y: 44.97448, Z: -36.63664 }
So if you want to find the VRP/Contact point in Max switch X <-> Y and add minus to the Z. Set the VRP to 0,0,0 is probably the easiest way how to deal with it...

(selected dummy is c172 VRP)


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ddenn

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Re: Model - JBSim guidance?
« Reply #61 on: November 10, 2012, 08:37:38 am »

Thanks. But still, can we have some indication of collision points? Before the update zero point, from which I set collision points, was somewhere at the front-middle part of the 3d model' bounding box. After the latest update as far as I can see it moved forward much, it's hard to tell where it is now.
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angrypig

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Re: Model - JBSim guidance?
« Reply #62 on: November 10, 2012, 09:04:02 am »

Thanks. But still, can we have some indication of collision points? Before the update zero point, from which I set collision points, was somewhere at the front-middle part of the 3d model' bounding box. After the latest update as far as I can see it moved forward much, it's hard to tell where it is now.

I will try to add something for that... Contact points, VRP position, Viewer position anything else?
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ddenn

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Re: Model - JBSim guidance?
« Reply #63 on: November 10, 2012, 09:09:58 am »

That should be enough, thanks!
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ddenn

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Re: Model - JBSim guidance?
« Reply #64 on: January 08, 2013, 02:53:29 pm »

Finally have a little time to mess with Sh2, and I have a problem, when I move CG point by x coordinate, all the 3d model including alt+7 visualization of the contact points moves by z coordinate

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ZeosPantera

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Re: Model - JBSim guidance?
« Reply #65 on: January 08, 2013, 03:09:22 pm »

Looks perfectly fine.. Why is it going into the ground? Regardless of the mass position.
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ddenn

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Re: Model - JBSim guidance?
« Reply #66 on: January 09, 2013, 01:41:02 am »

No, it's not fine.
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Allan Davidson

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Re: Model - JBSim guidance?
« Reply #67 on: January 09, 2013, 05:35:56 am »

0 and -100 make wight ballance to the same point, but -100 put it into underground.

How bout 50?
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angrypig

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Re: Model - JBSim guidance?
« Reply #68 on: January 09, 2013, 05:55:23 am »

it is a BUG...
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Midviki

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Re: Model - JBSim guidance?
« Reply #69 on: January 31, 2013, 03:22:31 pm »

1) Do windows need to be separate Objects as well?

2) The shiny thingy on the texture ( the reflection ), can it be introduced from Max?Does that glass work in the same way? ( I need a bit of help ) :)
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