Hi,
First, i want to congragulate you for your projet. After been disapointed by another planetary engine (Infinity engine goes mmorpg, what a mess
) I put now all my hopes in your work
!
I'm a big fan of the space simulation "Orbiter" and with your project it seem that it will be possible to develop really good space simulator with very good graphic !
So, before that, I have some questions about the way you will handle space in this engine, I know the question have already been asked, but i need some clarification :
- Will we be able to see the moon from the surface ? I think yes, if you want beliavable world, but how the moon will be handled ? Will it be a "fake" Moon ? Or a real planet handled like the earth ? (with real diameter and distance from Earth)
- Same question as the previous with the sun, will it be a true Star ? (with real dimension !??
- If the Moon is a real planet, i think you will need to "orbit" it around the earth ? And the Earth will orbit the Sun ? So we have the base for doing a realistic solar system ?
- Will it be possible to add all the planets and moon of the solar system in the same "scene" ? Without performance problem ? And travel from Earth to Pluto for exemple with no loading ? And real distance
I know you are focused on the earth, but, if we want to expand this game further for a space simulator, you really need to build the foundation for handle the complete solar system. No need to add the elevation data for all planets at the begining, i think you can first doing spherical "flat" planet, but with that, we have the "foundation" for doing a incredible space simulator.
(and no need to handle a galaxy in the same "scene", a "stargate" or jumpdrive with loading can be done for that :p )