I'll admit that I don't know much about procedural generation and how much processing power it winds up taking, but seeing these lovely, highly detailed trees I can't help but wonder: taking several LODs into account, won't merely a few of such trees in the foreground make any reasonably equipped PC lag terribly?
Surely vast, dense forests are taxing even if you only use the crudest models for the closest trees. And that's disregarding other engine features that are supposed to run simultaneously.
I don't mean to sound like a skeptic or a pessimist, but I'm just very curious about what we can roughly and reasonably expect. I'm ready to be blown away, though.