I care because i don't want to see their engine become just another failed attempt. The past is littered with failed game engines good and bad, most of them failing due to lack of funds.
... i asure you, this project is going down only after Zeos, Cameni, Angrypig, Kelvinir, me and a lot of other people here drop dead after a FoxDie-like attack by microsoft
... im not good at math - what would be the probability of that happening ?
As for my opinion, its better to have such open right-at-start pre-pre-alpha fun going on, as there is a lot of issues to be found and got resolved than just by a closed test-group. The suggestions from the people, and contributions in free-to-use stuff or theory makes them see better the expectations and push the limits of the engine further ... and make the community around it happy-er.
why so soon to fund - well, many big companies have some investment-funds, small ones tend to work hard labor jobs some years to have some free months to do so, if not picked up by some investor (witch would conceal it at some ways to protect its investment and probably had an attitude of "your balls are mine, so do ..." at these developing guys).
Yes, some people may take it as a bad joke .. tho, seems to work for the folks sticking to the OT project, and they have an idea of what it will take in means of time and work to be done to take it to a final engine (yes, a lot to do ... but we like to see it grow and poke them from time to time
) ... and they show the progress regularly, getting it to the test, so no issues there. And that is the main thing to be at a pre-pre-purschage project of any kind, to see that its not dying (as that is your point if i understand you properly). Asking Cameni how they do in this regard is just a post away anyway.
As the license goes - its still an engine to sell as thought, so if finished it will be for sell to game/stuff developers to use. Doe freeware-content and community work there will be as by all the mod-able engines and games.
So ... Zulu, welcome, and stick by, comment and stop by for any progress, play whyte the importer or just have fun and discuss whyte people all your visions. People here are great, planet so big, things to model/import - a lot, devs. are save and sound, and responding, and working ... and if problems arrive - well, there is no unsolvable problem in this world (just a possible lack of will), so we handle them like real men!