Outerra forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Download Outerra Tech Demo. Unofficial Outerra Discord server, MicroProse Discord server for OWS.

Author Topic: Creating mods for Outerra  (Read 32144 times)

cameni

  • Brano Kemen
  • Outerra Administrator
  • Hero Member
  • *****
  • Posts: 6721
  • No sense of urgency.
    • outerra.com
Creating mods for Outerra
« on: May 21, 2013, 02:43:09 am »

To import a model, please see the documentation here: wiki:Importer and consult/seek help in the Importer, tools & Utilities board.

After you finish importing and tweaking your model, you should export it as an otx package, to make the installation easy for other users.

To pack the model, please first create a thumbnail image for it, giving it the same name as the objdef, but with the gif extension. The thumbnail file should be a gif image in resolution 64x36.
Then, inside the game, go to the object window, select the model and press export. You will be asked to select the destination folder where the Outerra model package file will be written. The file name will be in the format package.nickname.otx

The otx file contains your zipped model with all the necessary files. Anteworld registers itself as a handler of otx files, so other users just have to click on the file and let it be installed by Anteworld automatically.

Logged

murkz

  • Full Member
  • ***
  • Posts: 152
    • The Antisocial Gamer
Re: Creating mods for Outerra
« Reply #1 on: August 23, 2018, 07:08:33 am »

Hi Cameni,

Long time since I posted but a regular lurker, thank you for the new update, it really is very impressive!

Are there any instructions on how to import a tracked vehicle, I had a quick look on the WiKi but I did not find anything.

jeff

cameni

  • Brano Kemen
  • Outerra Administrator
  • Hero Member
  • *****
  • Posts: 6721
  • No sense of urgency.
    • outerra.com
Re: Creating mods for Outerra
« Reply #2 on: August 23, 2018, 10:49:16 am »

You can import it normally as any other vehicle, with bones for wheels and turret etc, but after the import you need to check the scripts for the tank we added with the latest release and define tracks for your vehicle similarly - as groups of wheels, specifying the object to use for the link element.
Logged

murkz

  • Full Member
  • ***
  • Posts: 152
    • The Antisocial Gamer
Re: Creating mods for Outerra
« Reply #3 on: May 13, 2024, 05:26:19 am »

Sorry to necro a very old post cameni:

  • Is there any new information on tank model importing and riging
  • is Outerra still being developed, as I am interested in adding or re-adding some tanks, as I love the idea of no map making.
  • Can we add, street clutter to the road network, like telephone poles or street lights

fly77

  • Outerra Master Modder
  • Hero Member
  • *****
  • Posts: 1761
Re: Creating mods for Outerra
« Reply #4 on: May 13, 2024, 04:08:40 pm »

Sorry to necro a very old post cameni:

  • Is there any new information on tank model importing and riging
  • is Outerra still being developed, as I am interested in adding or re-adding some tanks, as I love the idea of no map making.
  • Can we add, street clutter to the road network, like telephone poles or street lights

hello Necro ! yes outerra is still beeing develloped but the next version will be called outerra world sandbox (OWS). find it here :  https://store.steampowered.com/app/575020/Outerra_World_Sandbox/
we all are waiting for its release and by the way everybody who has bought outerra will get a free steam key to access OWS.
Tank modding I guess has not changed. OWS will have  an new road system including procedural sidewalks and the like..maybe even poles...streetlights is a different matter as lights consume lots of resources but you can use my streetlight mods
https://forum.outerra.com/index.php?topic=4961.msg50103#msg50103

« Last Edit: May 13, 2024, 04:12:18 pm by fly77 »
Logged