"tex_diffuse" : "hangar_ao.dds",
it's ao used as diffuse.
Its ok to have some models with 1024 texture in view, but when you have 1000 models its a huge problem.
Ideally ao (or better something like Beast lightmapper) should be like 128*128 and not they are bind together, so if ao
is 128 then diffuse will be 128 which is unacceptable.
Yes ao is very costly, but it doesnt mean its useless.
First of all, its up to user to decide to use it or not, but provide the option.
Secondly, i could use very high quality ssao (yes like 1-2 fps
), for making static screenshots.
And btw modern pc's are capable.