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Author Topic: MiG 29 Fulcrum video  (Read 22445 times)

John514

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Re: MiG 29 Fulcrum video
« Reply #15 on: August 03, 2013, 05:47:17 pm »

So if someone was, lets say, to make a fully functional 737 in Anteworld, would it work and how would the systems be scripted? Also, do emmission textures light up nearby objects? I mean is the light projected off the texture?
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You mustn't be afraid to dream a little bigger, darling

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cameni

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Re: MiG 29 Fulcrum video
« Reply #16 on: August 04, 2013, 01:30:48 am »

In theory it could be run in the script, but in practice it would be necessary to implement an interface for system simulation allowing to run the simulation in a separate thread, not affecting the main loop.
Emission textures do not light up the nearby objects yet, multiple lights in general aren't supported yet.
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John514

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Re: MiG 29 Fulcrum video
« Reply #17 on: August 04, 2013, 02:56:38 am »

Thanks, I think some FSx plane developers (freeware) have their source files available to public. An airliner in Outerra would look cool.
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You mustn't be afraid to dream a little bigger, darling

Note: I do not claim to know everything.
I just like to help people around the forum.

mike4

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Re: MiG 29 Fulcrum video
« Reply #18 on: February 19, 2014, 07:33:46 am »

+1

Is DDenn the same person that created the planes below?
http://store01.prostores.com/servlet/x-planestore/Categories?category=DDenn+Design
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ddenn

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Re: MiG 29 Fulcrum video
« Reply #19 on: February 19, 2014, 07:37:59 am »

Yep, that's me :)
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