Hello
I have a game idea for this engine, it will be an RTS that is set in the Paleolithic-Mesolithic-Neolithic ages.
Different areas of the world will have different genetics of course, and the architecture and overall culture of the people will vary based on history. I'd like for there to be a physics engine involved as well (physics-based actions, and destructible environment). There would be a large variety of all sorts of different animals in certain areas of the world that would be appropriate for them. There would be hunting, gathering, farming, raiding, wars, skrimishes, alliances, all sorts of things that would happen. I would also like a sort of game mode where you can create your own life, like a clean slate, and make your own humanoid species to migrate and grow over the world. This would basically be a Historically Accurate Early Civilization Simulator I guess. Feel free to discuss about this.