Outerra forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Download Outerra Tech Demo. Unofficial Outerra Discord server, MicroProse Discord server for OWS.

Author Topic: Successfully imported a character with custom animations but....  (Read 8671 times)

Spartan46

  • Member
  • **
  • Posts: 50
  • Can import alot of things ;)

ok I have imported wolverine with the animations from wolverine origins game! the animation is working(doing the right sequence) but why my corpse is like that....

Logged

professorx

  • Jr. Member
  • *
  • Posts: 31
Re: Successfully imported a character with custom animations but....
« Reply #1 on: April 07, 2014, 05:59:23 pm »

I think you are confusing wolverine with this guy

« Last Edit: April 07, 2014, 06:03:17 pm by professorx »
Logged

Spartan46

  • Member
  • **
  • Posts: 50
  • Can import alot of things ;)
Re: Successfully imported a character with custom animations but....
« Reply #2 on: April 07, 2014, 07:20:24 pm »

hahahahaha

Better but im gonna wait when it will be fully support in outerra because that mercenary is making my wolverine messed up xd

(by the way he is too big because of the scale from unreal engine



« Last Edit: April 07, 2014, 07:25:49 pm by Spartan46 »
Logged

HiFlyer

  • Hero Member
  • *****
  • Posts: 1788
  • newbie
Re: Successfully imported a character with custom animations but....
« Reply #3 on: April 07, 2014, 07:30:33 pm »

Is it possible to take a look at how the mercenary works and take cues from that?
Logged
Spex: Intel Core i7 6700K @ 4.6GHz / 32.0GB G.SKILL TridentZ Series Dual-Channel Ram / ASUS STRIX GeForce GTX 1080 / Sound Blaster Z / Oculus Rift VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 2x Samsung SSD 850 EVO 500GB / Windows 10 Pro

PytonPago

  • Hero Member
  • *****
  • Posts: 2284
  • It´s way too complex, dont let me try to explain !
Re: Successfully imported a character with custom animations but....
« Reply #4 on: April 08, 2014, 05:12:45 am »

I would say the messing up of it is because certain parts of it aren really set rightly towards the bones (aether not good weighting or OT compensates/ignores the extra bones it might have compared to the wolverine model).
Logged
We are still undeveloped as long as we don´t realize, that all our science is still descriptive, and than beyond that description lies a whole new world we just haven´t even started to fully understand.

angrypig

  • Sr. Member
  • ****
  • Posts: 454
Re: Successfully imported a character with custom animations but....
« Reply #5 on: April 10, 2014, 07:36:35 am »

Hard to tell where is the problem without source file but the scale can cause problems... But in case you imported your own model with animations it should work but character importer is relatively new so there still can be bugs.
Logged

Spartan46

  • Member
  • **
  • Posts: 50
  • Can import alot of things ;)
Re: Successfully imported a character with custom animations but....
« Reply #6 on: April 10, 2014, 02:24:53 pm »

The thing is the model and the animation face the x direction (only affecting the camera as I see) so maybe it is the problem but .... It would be so long to all modify the direction of all the animations...
Logged

jonslynn

  • Member
  • **
  • Posts: 78
Re: Successfully imported a character with custom animations but....
« Reply #7 on: April 24, 2014, 10:34:15 pm »

OK,  did I miss something?  We can import animation now?  Any info would be great on that please.
Logged