I see, so then I suppose that's where the difference lies; If one was to go into a multiplayer game them of course they will want the same time to match each other (system time disabled and having something like "multiplayer time mode" ) which could be perhaps be a time determined by the multiplayer settings of the host??.
If one wants to sim or play locally and wants to start at their current time at their chosen location (system time UTC enabled) then this could meet the demands of those who want to sim realtime. This could also raise further demands as to the current weather but this then starts to become more of a demand for 3rd party plugins (maybe?)
I guess this is also where the issue starts for me looking forward because although I understand daylight saving is a social construct (so to speak) it would be nice to have especially when you know you can look out your window and experience in game the same time and light. dynamic changes like this make the Sim/Game that much more immersive. I suppose a plugin using the API could resolve this unless you could figure out a way (down the track) to implement it.
Having a inbuilt conversion of time I.e UTC, GMT etc... would be something I've never seen before in an engine and would offer something to all those sim fans out there and even for commercial organisations who may use the engine even though time is what society puts meaning to rather than the earth rotating around the sun to provide night and day for environmental reasons
The main thing for now highlights the need for real time versus multiplayer time and having these 2 separate modes to select from. Having this would most certainly give flexibility to the engine.
That's enough to chew on for the moment.
Kel.