I was very curious about procedural textures, and why more games don't use them. For the past few months the idea that textures could be generated using procedural methods has been running through my head. I was hoping somebody might be able to knock this idea out of my head, or maybe it is practical?
Generating texture randomly using algorithms would be much more appealing than repeating, or even blending, textures. The texture would always be unique. Random pebbles ranging in size and color, different patches of color for grass and dirt, unique blades of grass, or even brick textures with random cracks and particles.