I'm trying to make sense of the reflectance map. So on this cube, i used an albedo, roughness and a reflectance map.
So what i can observe is that reflectance map from 0.0 to 0.43 seems to be the full range of a regular
specular map. (Im still confused as to how other 3d program call a reflectance map)
Then over about 0.43 , it's something else. It becomes a flat value where the albedo is back at 100% and the mirror effect stay full (as it pick up no shadows)
I'm asking cause i want to use specular maps from programs like Ddo (quixel suite). So for these to work as expected, i would have to set the F0 to 0.43 ? I'm sure i'm still missing something...