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Author Topic: Doppler Radar  (Read 6575 times)

jskoker

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Doppler Radar
« on: September 03, 2014, 12:42:21 am »



I'm starting to get the hang of this importing thing.  Been having some troubles when it comes to texturing (this one isn't), but I'm working on it.
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PytonPago

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  • It´s way too complex, dont let me try to explain !
Re: Doppler Radar
« Reply #1 on: September 03, 2014, 02:03:05 am »

Well --- such multiple-rod constructions are allways a little tricky to get textured, but making just the main-frames textured and copying them with the same texture could work also (i dont think it would be so much visible).



But it looks nice.

Wheather radars would be interesting too. Maybe imaging the clouds could be possible in some way, when they hit OT ...

« Last Edit: September 03, 2014, 02:05:34 am by PytonPago »
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We are still undeveloped as long as we don´t realize, that all our science is still descriptive, and than beyond that description lies a whole new world we just haven´t even started to fully understand.

Acetone

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Re: Doppler Radar
« Reply #2 on: September 03, 2014, 05:40:29 am »

Great! It's gonna be useful on the Talkeetna scene, there is a military radar station at the north-east of the town  :)
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