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Author Topic: automatic LOD  (Read 5576 times)

bomber

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automatic LOD
« on: September 14, 2014, 06:32:41 am »

In Targetware we had an automatic LOD that reduced the number of poly's used in an object as you go further away from it...

I don't know if this has been considered here.
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cameni

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Re: automatic LOD
« Reply #1 on: September 14, 2014, 08:06:10 am »

Universal isn't usually optimal, this is best left to artists and modeling programs which can do a better job. Also, mesh size isn't such a problem - the number of draw calls is a bigger issue, so the LODs should remove small objects, bake stuff to textures instead etc.
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