Hi quick question community.
I am trying to import a model I have made. I am fine with getting physics and textures working. However I cannot for the life of me figure out animating ailerons, flaps and gears etc.
Do I make an armature with bones?
Do I just separate pieces into objects and do tricky scripting.
I have searched and searched and searched and cannot for the life of me find anything that address this in regards to aircraft.
I am using Blender for modelling purposes, If someone can help or point me in the right direction, I will make a tutorial of the full process from Blender to Outerra.
Cheers
Carlin Frost