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Author Topic: Resources and tutorials  (Read 7140 times)

InFerYes

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  • Posts: 4
Resources and tutorials
« on: August 31, 2015, 08:06:48 am »

I've been looking around on all the fora, reddit and wiki, but I'm not finding a lot of information. Most of the stuff I see are people posting ideas they'll never be able to create and screenshots showing off certain settings to the terrain and environment. I see some mods that are impressive but what I'd like to know is how they got to their results.

I'm not planning on making a "multiplanet MMORPGRTSFPS with immersive gaming", I just want to fool around with a few models and see how they work. I have some experience modding Quake 2 and I've succesfully imported some of those models into Outerra, as you can see.

These models have basic animations, converted from their original MD2 or MD3 format. I can't find any information about the framesets of the animations so I've imported them as static models.

Is it also possible to replace the character model and weapon when you press 8 with one of your own to play around with?
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Acetone

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Re: Resources and tutorials
« Reply #1 on: August 31, 2015, 01:55:30 pm »

I've been looking around on all the fora, reddit and wiki, but I'm not finding a lot of information. Most of the stuff I see are people posting ideas they'll never be able to create and screenshots showing off certain settings to the terrain and environment. I see some mods that are impressive but what I'd like to know is how they got to their results.

I'm not planning on making a "multiplanet MMORPGRTSFPS with immersive gaming", I just want to fool around with a few models and see how they work. I have some experience modding Quake 2 and I've succesfully imported some of those models into Outerra, as you can see.

These models have basic animations, converted from their original MD2 or MD3 format. I can't find any information about the framesets of the animations so I've imported them as static models.

Hi InFerYes, and welcome!

It is true that the engine documentation is still a bit limited. You can find some basic informations in the Outerra wiki, it's already a good start. I'm also making a tutorial for scenery creation here, but it's not finished yet and I need to improve some parts since we now have a new objects editor. Some of the most experienced users have also planned to create dedicated tutorials covering different subjects, but it takes time to do and real life, as always, slow them down :D

Most of the users here have learned their way by testing, don't hesitate to post questions in the dedicated subforums. I think a good start if you want to understand how the different types of objects/vehicles work is to start testing some small modifications in existing models (like an aircraft) using the wiki for reference.


Is it also possible to replace the character model and weapon when you press 8 with one of your own to play around with?

Python and SteelRat managed to import custom weapons with the mercenary model, see here : http://forum.outerra.com/index.php?topic=2150.msg37314#msg37314.

Don't hesitate to PM people or ask questions. Choose something you want to experiment with, learn the basic tools of the engine (for example "Alt+e" script modification in-engine if you want to work on a vehicle), and of course, have fun ;)
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PytonPago

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  • It´s way too complex, dont let me try to explain !
Re: Resources and tutorials
« Reply #2 on: August 31, 2015, 02:02:57 pm »


Python and SteelRat managed to import custom weapons with the mercenary model, see here : http://forum.outerra.com/index.php?topic=2150.msg37314#msg37314.


Well, it was actually SteelRat, i just provided the models and listed theyr stuff in script.   ::)


As for animations - just the mercenary model has used them at all, anything else is just math-based rotations/translations .... there needs to be a detailed how-to for that to work id say, but i think Cameny/AngryPig have some plans on changing those things in some way to the future, so they arent much into it now ... so, rigged models whyte 3D software animations are more or less a no-go (doe i think, figuring out that mercenary-script would go, but the limited controlabiílity of characters is the main dead-road now  - so, im not sure if there is a way to change the weapon on your controll - SteelRat just added a counter and change-script based on it, so its non-controllable).
« Last Edit: August 31, 2015, 02:09:54 pm by PytonPago »
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We are still undeveloped as long as we don´t realize, that all our science is still descriptive, and than beyond that description lies a whole new world we just haven´t even started to fully understand.

InFerYes

  • Newbie
  • Posts: 4
Re: Resources and tutorials
« Reply #3 on: August 31, 2015, 05:15:25 pm »

Thanks for the info.

I imported the aircraft because it was the first model that I came across in my old models folder. I'm more interested in the player models. I had come across that thread with the AKs so I'll look deeper into that one. Blender is a bit overwhelming, I'm used to Milkshape3D :-) It's the simplicity that I like about that software.

Here's some stuff I made 6 or 7 years ago with it
PPsh
Carcano
M1919

The scenery tutorial is very helpful as well and I'll definitely make use of that one.

I'm bouncing on IRC, I'll be there if anyone has questions or info. If someone has the time to sit together for an evening to show me around some stuff in the game, that'd be great. I don't think I need to reinvent the wheel if someone else has already figured things out for himself.

Is the Wiki open to add content or does it need to be done by an approved member? I'll likely add to it as I go along (and if it's not documented there yet).
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