Looks like Skymax 3.0 is about to be released. I wonder how much looking at Outerra helped them, in the end? (If at all)
New stratiform clouds! Stratus and overcast cloud layers may now be represented by thick, volumetric clouds.
- Extends all the way to the horizon
- Both solid and broken stratiform representations
- Advanced lighting model with real Mie scattering and fogbows!
- Realistic in-cloud effects for convincing IFR landings and takeoffs
- Simulated scud layer
- Real simulation of single, double, and multiple scattering of sunlight and moonlight through the clouds
- Even faster than SkyMaxx Pro 2's clouds!
Vastly increased cloud draw distances!
- 3D volumetric cloud layers adjustable up to 200KM wide
- Uses "dynamically generated imposters" technology to keep frame-rates up
- Convincing high-altitude weather for jetliner pilots
Soft cloud / terrain blending
- Adjustable soft blending of any cloud type with terrain
- Makes for gorgeous ground fog, or clouds surrounding mountaintops!
Improved memory usage and memory management tools
- Clouds now consume less video and system memory
- Real-time video and system memory monitor alerts you when resources get low
- VRAM and RAM usage displayed in the SkyMaxx Pro configuration screen
- VRAM usage reported is the actual usage reported by the video drivers, not an estimate
Integration with SoundMaxx
- Lightning effects in SkyMaxx Pro 3 will trigger 3D positional thunder sound effects when SoundMaxx is installed
Lots of extra polish.
- Rendering anomalies with lightning addressed
- Better darkening of clouds as the sun sets
- Cloud layers automatically avoid visually distracting intersections
- Improved appearance of cloud shadows in low-visibility conditions