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Author Topic: future of the game  (Read 36620 times)

bomber

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Re: future of the game
« Reply #30 on: January 18, 2016, 06:31:48 am »

Heh how about also growing a thicker skin.... because there was no attack done here
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"If anyone ever tells you anything about an aeroplane which is so bloody complicated you can't understand it, take it from me - it's all balls" - R J Mitchell

fooff

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Re: future of the game
« Reply #31 on: January 18, 2016, 02:32:59 pm »

Heh how about also growing a thicker skin.... because there was no attack done here
Can't, it will lose all of its softness
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HiFlyer

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Re: future of the game
« Reply #32 on: January 18, 2016, 03:31:48 pm »

Straying into unnecessary territory here. I see nothing wrong either with the original question or with the majority of the answers, but tone is important.
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chrisb

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Re: future of the game
« Reply #33 on: March 10, 2016, 11:31:21 am »

I haven't been on here for quite a while. But regards use for the engine or a game from it. I think as a sandbox world it would suit a vast war-gaming world, modern or historic (modern for me though).
I know Titanim is touted, well more than touted and I look forward to seeing what that has to offer, if available to the public.
But yes, a vast war-gaming world, would be nice. :)

With an appropriate AI system. ;)
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