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Author Topic: Realistic fluid simulation  (Read 6927 times)

DSCHILDMEIJER

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Realistic fluid simulation
« on: August 28, 2016, 10:24:34 am »

OUTERRA NEED THIS AS WATER SOURCE GLOBALLY, SEAS. RIVERS, LAKES.

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2eyed

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Re: Realistic fluid simulation
« Reply #1 on: August 28, 2016, 12:15:12 pm »

Good - but computational too expensive. You could just as well compute every grain of sand on the beach moved by wind force. Probably no one would see it but it's there, no doubt. Your pc would give you 1 frame every 5 years.
Shortcuts must be made!
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DSCHILDMEIJER

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Re: Realistic fluid simulation
« Reply #2 on: August 28, 2016, 12:49:19 pm »

computational too expensive. You could just as well compute every grain of sand on the beach moved by wind force.

Not now but several years later we could enjoy it as it could be used in simulated worlds...
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aWac9

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Re: Realistic fluid simulation
« Reply #3 on: September 06, 2016, 02:00:22 pm »



"Lagoa Multiphysics " Thiago da Costa . Ubisoft works and then Autodesk
link:
https://twitter.com/lagoathiago?lang=es
https://forge.autodesk.com/author/thiago-da-costa
in 2011 it was his web until contract with Autodesk : http://thiagocosta.net/
the future is anywhere, Google will invest one billion dollars in research on quantum physics. (the quantum computer will be 1000 million times faster than a conventional one but still take 10 to 20 more or less as Outerra :) years) NASA and the military will not fall behind, they worry that all keys remain you descencriptadas grab hold, the EU will invest 1000 million €. .. Well, and fasten your seatbelts,, the future is right in front of you.
and all these things will be so simple.
« Last Edit: September 06, 2016, 05:07:24 pm by aWac9 »
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DSCHILDMEIJER

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Re: Realistic fluid simulation
« Reply #4 on: September 06, 2016, 05:07:07 pm »

Great such developments thank you!

I'm a youtube subscriber from you, great to hear from you! Nice vids!, Nice...
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