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Author Topic: Bern senery Graphics "clone/smear" problem  (Read 7575 times)

fly77

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Bern senery Graphics "clone/smear" problem
« on: April 29, 2018, 02:58:04 am »

In the Bern scenery I often get such kind of graphics defect that clones the image of some object a lot of times along the viewpoint movement.
I have isntalled a Nvidia GTX1060 6G graphics card with latest drivers (Nvidia 397.31 WHQL). Any idea what could cause this ?
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cameni

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Re: Bern senery Graphics "clone/smear" problem
« Reply #1 on: April 29, 2018, 12:08:06 pm »

This is how the object rendering breaks when it has too many meshes to render. You can try increasing the limits in eng.cfg, look for:

pkg_limits = {
   max_meshes = 1
},

Increase to 2 or 4
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fly77

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Re: Bern senery Graphics "clone/smear" problem
« Reply #2 on: April 29, 2018, 02:42:26 pm »

Thanks a lot ! pkg_limits  was set at zero. So now that I have set it at 4 everything works fine with the Bern scenery.
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