Outerra forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Download Outerra Tech Demo. Unofficial Outerra Discord server, MicroProse Discord server for OWS.

Author Topic: DIRT ROAD COLOUR  (Read 10563 times)

GeoffClarkson

  • Newbie
  • Posts: 5
DIRT ROAD COLOUR
« on: September 26, 2019, 04:55:44 am »

Returning to the little medieval town  I created a few months back. The dirt track roads have changed colour from light grey to reddish brown. Is there a way to alter this?
« Last Edit: September 26, 2019, 05:47:39 am by GeoffClarkson »
Logged

cameni

  • Brano Kemen
  • Outerra Administrator
  • Hero Member
  • *****
  • Posts: 6721
  • No sense of urgency.
    • outerra.com
Re: DIRT ROAD COLOUR
« Reply #1 on: September 27, 2019, 04:24:29 am »

Maybe a volcano erupted in the mean time.

Seriously, dirt color cannot be uniform across the world, and it is derived from the average ground colors and vegetation index value (basically a % covered by vegetation), with lots of voodoo tweaking.
But since the ground color changes as we are getting better data sources, we have to adjust the formulas as well. I think the problem here is that there are new formulas used with old color data. In any case, this is going to change a couple of times yet ...
Logged

GeoffClarkson

  • Newbie
  • Posts: 5
Re: DIRT ROAD COLOUR
« Reply #2 on: September 27, 2019, 10:33:14 am »

Thanks for that - since I use outerra landscapes as background for animated fairytales, I will probably go over to gravel roads as they look more attractive snaking across the landscape and I guess I will have a repeatable colour.
Logged