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Author Topic: Game interactions in outerra ? possible !  (Read 9188 times)

fly77

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Game interactions in outerra ? possible !
« on: April 06, 2019, 05:31:40 pm »

It's my pleasure to present here an example of "interactions" between an animated character and other objects in outerra.
As an example I've planted some mines in the scenery editor. Then I added to my "wanderer" animated character the ability to detect these mines or rather the mines detecting him   =D.
Look at him doing professional mine clearance !  Other examples such as picking up objects will follow soon.

« Last Edit: April 07, 2019, 03:57:03 am by fly77 »
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aWac9

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Re: Game interactions in outerra ? possible !
« Reply #1 on: April 09, 2019, 04:43:05 pm »

 8)
attentive to evolution  ^-^
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fly77

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Re: Game interactions in outerra ? possible !
« Reply #2 on: April 09, 2019, 05:23:59 pm »

he has still much to learn  ;)
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fly77

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Re: Game interactions in outerra ? possible !
« Reply #3 on: April 13, 2019, 07:51:51 pm »

To interact with the world we need to be able to make choices.  Menus are a possibilty.

« Last Edit: April 14, 2019, 06:04:14 am by fly77 »
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fly77

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Re: Game interactions in outerra ? possible !
« Reply #4 on: January 07, 2020, 06:29:04 pm »

I made some progress with interactivity in outerra and managed to call some methods of an object from another object by first getting a reference to the object by raycasting. I found this works for the methods related to geom of the object like get-joint or move-joint or the like but i could not call any other methods from the retrieved object reference. For instance I could not get working any methods related to lights and also getting properties of the retrieved object reference wouldn't work. Am I just making some mistake or is this a limitation of the engine in its present state ?
« Last Edit: January 07, 2020, 06:45:50 pm by fly77 »
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