I am starting this topic just to get a foothold on the concepts we will need to develop to really get OT into the realm of physically controlled simulator.
Although not sure if modern flight simulators use ForceFeedBack(FFB) in their controls I certainly know Driving simulators will need this implemented. Not understanding the actual mechanics behind FFB development I have invited TechAde, the man responsible for coding the RealFeel plugin for rfactor here to hopefully discuss the whats and where's of FFB development (hopefully with Camnei) to get OT on track since the backend needs modification. I am sure if there are any limitations in current generation games concerning FFB they can be completely overcome here in outerra at this stage before the vehicle importer is even completed.
I want to try and get as many helpful and knowledgeable people here on this forum as I can to assist in the development advice side of things. Perhaps there is a way to implement FFB better then ever before and since OT is so fresh, new and open it would be the perfect platform for experimentation.