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Outerra Tech Demo download. Help with graphics driver issues

Author Topic: Sample  (Read 13353 times)

cameni

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« on: July 30, 2010, 09:37:09 am »

To fill the void until we produce the planned video, here is one screen shot sample of what we are working on. A tiny part of one location that will be included in the video.



[Edit: replaced with one with shadows]
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corona

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« Reply #1 on: July 30, 2010, 10:41:18 am »

Thanks for this, I'm always glad to see new shots, whatever the motif. My initial thoughts, encouragement only and not critisism. I sincerely hope it doesn't deter you from keeping to post screenshots. I am sure you are fully aware of each any every point.

Are we seeing a new type of "road" here...looks like a foot way/pathway.

The houses aren't particularly impressive, but thats not a critisism at all. I am actually glad you don't spend all your time modeling buildings, that kinda stuff can come from other people. You folks keep your eyes on the core engine :-)

The haze effect though still looks a bit weird to me too, I explained my thoughts in more detail before. However, seeing what appears to be the sun direclty facing the camera in this shot, I am wonder if what I am seeing is perhaps some sort of sun glare effect or something. However, you said athmosphere will be tweaked at a later date, so in case this hasn't happened yet (on second thought it probably hasn't)..completely disregard my comment.

Now lastly, I am kind of wondering where the shadows went. The mountains seem to have them, and so do some trees (although for trees you explained those are fake low-pass shadows for the moment). but with the sun where it is, the houses surely should cast a shadow. This would give so much more depth to the scene. I'm also pretty sure I've seen shadows before.

Lastly, talking wide into the future here.......a grass...layer of some sort would make this perfectly usable as a FPS engine.

Again, I hope you don't take this as harsh, I really don't mean that. I check here daily to see new posts and I am patiently waiting. Don't feel urged to respond either btw, but I thought you might like some different comments than a simple "looks great, keep up the good work".

With that.
Looks great, keep up the good work :-)
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cameni

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« Reply #2 on: July 30, 2010, 01:52:18 pm »

Thanks, I'm grateful for any deeper comments, actually :)

Angrypig swapped the screen for a better one, the problem was that we changed a depth buffer coefficient and I didn't have the fixed shadows yet when taking the screen shot. And I didn't notice they weren't there. I guess I'm staring at the screen in various debug modes too much :rolleyes:

The road is just the dirt road with another profile (single track).

The houses .. well, that's what we deserve when posting a single screen of small part of an unknown location. I mean, looking independently at these I can see what you mean. But they fit the architecture of location they are from, I hope everything will be seen and understood better later. Angrypig in fact quite likes them, or better said he likes the way he made them and how they are being rendered from the effectiveness point of view, so he frowned like angry pig when reading that :p

The haze effect - I think the perception will be better in motion, that mountain is actually rather distant.

About the grass - we've been testing some some time ago, there certainly will be grass and shrubs and everything an FPS game would require. I want to consider them when designing land class and climate support in the coming months.
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corona

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« Reply #3 on: July 30, 2010, 02:10:00 pm »

Oh how sneaky of you. Tststs, censorship, and you even deleted the old one physically as far as I can tell ;-) Nah, I'm just kidding, new shot looks better, and its also framed differently. Now since you deleted it I can't go back and compare (no I'm too lazy to search my cache), enough of that :-)

I'm sorry about my comment regarding the houses....guess what, they actually look alot better already, all just because of the shadows. At least that's my impression. And yes, as a flightsim fan, I'd rather have fast to render houses with a small number of polys. However for a ground based kinda sim the higher the better. But don't disgress, as I said, I don't worry about it at all.

Now regarding that undisclosed location, how about a little competition on the forum. You know, keep folks coming back here. Everyone can post a guess, and whoever is closest get's the beta........wooooot? Hehe, no but maybe the winner can request a little video or something that you guys make, something like some of the screenshot request you did. You know, like, could you fly from Mumbai to Mt. Everest, climb to 200k feet and shoot into the crater of....I dunno, somewhere. That kinda thing. Or something else. Or just for fun, it's all good. Team members and their families are excluded from the competition. Hey, no cheating!!

I get first guess since it's my idea, and I said........Saudi Arabia....clearly, yup, that's my guess. Do I win? :-)

Seriously, keep up the good work
Cheers :-)
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cameni

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« Reply #4 on: July 30, 2010, 02:27:21 pm »

Yup, Saudi Arabia, grass, snow and everything. Say a few million years ago, shifted continents and all.
Wait, there is a grass and snow in there in the engine now :|

But I'll give you all a hint .. it was 8AM of January 1, so you can take the position of Sun into account. On that deleted screen :lol:
Now that's the proper detective work :)
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corona

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« Reply #5 on: July 31, 2010, 09:51:59 pm »

Cool, I didn't realize multiple times were already implemented. And continental shift and climate change too? This engine just keeps getting better and better!

However, your rather ridiculing reply leads me to believe that may guess was incorrect. I shall therefore change my guess to somewhere else. My second guess is somewhere near here http://www.openstreetmap.org/?lat=48.2034&lon=19.0962&zoom=12&layers=C (note the hint about openstreetmap? :-))
Getting warmer?.....err, colder. Doesn't get much warmer than Saudi Arabia I guess.
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cameni

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« Reply #6 on: August 01, 2010, 02:31:42 am »

OK, seriously.
Actually there are sliders for setting the day of year and local solar time of the day, and it's quite interesting to see how the position of Sun changes during the year.
Continental shift isn't possible here, but there could be one for artificially generated planets. Just the transition to real data would be problematic, hm.
Oh, I've got enough work without that :p

Your second guess is incorrect too, in a way it is even more incorrect than the first one.
Just because we are from around there doesn't mean we will be hiding there :)
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corona

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« Reply #7 on: August 01, 2010, 05:51:33 am »

Obviously I was joking with regards to the time/continental drift thingy :-)

Anyways.....even worse than my first guess you say....you're not exactly giving many hints. We know its mountainous, and we were facing eastwards. You also hinted at the houses "fitting the area". They look scandinavish to me. Lastly, and I know the greenish climate is the only thing done so far but I don't think you'd pick an area where this doesn't fit, by the flora it hints at coolish climate. I vaguely remember you refering to it as Northwestern US look (or maybe I'm imagining things).

So I'll say, Norway, or possibly Washington State, or even Alaska. Alternatively, South Island of NZ. All of those would be excellent choices btw. Seeing as you said Saudi Arabia was a better than Slovakia, I would conclude NZ.

But it's nearly impossible to narrow it down further. Come on, gimme a hint :-)

BTW, will the demo be locked to this area, or will it be just that that's the only area with civilization? Please don't do a time out kinda thing :-)

Oh, and show that grass if you have it! :-)
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cameni

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« Reply #8 on: August 01, 2010, 07:08:50 am »

You know, you didn't even hit the right continent. That's why I said Saudi Arabia was better :)

It has nothing to do with the demo, it's just for the video. Although the location will probably stay there in the demo too, so one can visit it .. if one knew where it was, hehe :)

There was another hint in an earlier blog posting, I think _michal would know by now.
Height above sea around 3km, and since we want to show some flight sim capabilities ..

...

The grass was just an experiment and it didn't survive iterations of development, moreover it wasn't a global solution that would fit the generated terrain properly.

What's funny though, since then we have encountered one bug, a weird bumpy grass path that hinted what effect can be achieved that we didn't consider previously. We want to exploit it for rendering of distant grass, though it will need a different fractal characteristic to get grass clumps distributed on flatter ground. Hopefully you too see the the potential there, and the good point is that it doesn't affect the rendering speed.



The question is how to transition into close-up grass blades, and obviously this is just one type of grass surfaces for colder climates.
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corona

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« Reply #9 on: August 01, 2010, 11:02:12 am »

Ha, I know now :-) But it wasn't really obvious earlier blog posts where in the same area as you are working on now, that's why I didn't even consider them. So, is it "a place with many goats and sheep" (dont want to give it away)? Excellent choice!

The grass you are right, it looks very good as far as I can tell. Bit hard to comment more, but you are right it looks fairly natural.
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cameni

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« Reply #10 on: August 01, 2010, 11:44:00 am »

Quote from: corona
Ha, I know now :-) But it wasn't really obvious earlier blog posts where in the same area as you are working on now, that's why I didn't even consider them. So, is it "a place with many goats and sheep" (dont want to give it away)? Excellent choice!
Hah, yes, many goats and sheep :)
The trees aren't accurate and the grass should be normally more brownish there, but it looks nice anyways.
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Michal

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« Reply #11 on: August 01, 2010, 05:47:53 pm »

Quote from: cameni
There was another hint in an earlier blog posting, I think _michal would know by now.
Height above sea around 3km, and since we want to show some flight sim capabilities ..

Sure, Himalaya, near Lukla town :)

corona

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« Reply #12 on: August 02, 2010, 05:16:58 am »

Hehe, yup and Lukla means "place with many goats and sheep" :-)
Anyways, will be interested to see the sloped runway
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MatthewS

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« Reply #13 on: August 02, 2010, 05:42:10 am »

Lukla, good choice!   Can't wait for the video.
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