Oh come on. Release the demo :-)
I so want to fly through those valleys right now, in a Mustang, or even a F16.
For the demo, are you thinking of including some sort of super/futuristic "plane" like you used in the demo so people can go to space? Doesn't need a model, just a hud and some sort of flying characteristics will be fine.
Also, I thought your probabilistic tree placement algorithm prefers flat terrain, if so, could you explain why the bottom of the vallies seem treeless, why the slopes have dense forest (the forests look extremely nice BTW!). I'm curious for the reason. You can see what I mean very well here
I am also curious about the shadowing system. I get the feeling that in a steep valley like some of the ones depicted, on a clear and sunny day, surely the mountains would cast much more of a shadow. I'm not sure if shadows were enabled at all for this video, I can kind of see a glimpse of it in the screenshot here, in the forground rocks on the left. (you can see another treeless vally, hehe :-))
However, that is very subtle, and while it does give depth to scene, if it were a shadow the valley in the background should be brightly lit on the right, and in the shadow on left, juding from the "shadow" in the forground. This leads me to believe that it is actually just an effect of the texture algorithm, rather than a true shadow. I believe a properly cast shadow would again, give the world a much more realistic/immersive feel.
Once again I am sorry you to pick things apart like this, but you told me prefer if people give feedback rather than just say wow. I sincerly hope it doesn't discourage you from posting more in the future, we all understand its an alpha version, a preview, and some things may never get done.
Oh, and I also was expecting to the see the moon on the last second, like the blue marble photograph, hehe. That would have been awesome, and a very wow moment :-)