Outerra forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Outerra Tech Demo download. Help with graphics driver issues

Author Topic: Fixing lighting after sunset  (Read 10652 times)

cameni

  • Brano Kemen
  • Outerra Administrator
  • Hero Member
  • *****
  • Posts: 6721
  • No sense of urgency.
    • outerra.com
Fixing lighting after sunset
« on: June 03, 2012, 02:23:08 pm »

Lighting for time of day when the sun is already set but the ground is still illuminated from the sky wasn't correct in OT. Here are two screens with fixed lighting (watch in fullscreen so it doesn't appear too dark if you have bright borders):



Distant peaks are still hit by the setting sun, but the close area is only illuminated by the darkening sky:

« Last Edit: June 03, 2012, 03:03:17 pm by cameni »
Logged

ZeosPantera

  • ||>>-Z-<<||
  • Global Moderator
  • Hero Member
  • *****
  • Posts: 2520
  • #1 Outerra Fan Boy
    • My Youtube
Re: Fixing lighting after sunset
« Reply #1 on: June 03, 2012, 02:24:55 pm »

Slightly less romantic. Intensely more awesome.
Logged
"Fear accompanies the possibility of death, Calm shepherds its certainty" - General Ka Dargo

mLichy

  • Full Member
  • ***
  • Posts: 104
  • newbie
Re: Fixing lighting after sunset
« Reply #2 on: June 03, 2012, 02:53:57 pm »

Looks very nice.  It seems like there could maybe be more ambient lighting though.

Logged

Bartolomeus

  • Sr. Member
  • ****
  • Posts: 288
    • VirtualTechArt Design
Re: Fixing lighting after sunset
« Reply #3 on: June 03, 2012, 02:55:02 pm »

Looks really awesome!

JackDawson

  • Jr. Member
  • *
  • Posts: 24
  • Bashing my head up against a stone.
    • The Epicureanist Youtube Channel
Re: Fixing lighting after sunset
« Reply #4 on: June 03, 2012, 03:23:40 pm »

Man that rocks !!!
Logged
"Building an Empire with only 64K"

seppen

  • Full Member
  • ***
  • Posts: 130
  • newbie
Re: Fixing lighting after sunset
« Reply #5 on: June 03, 2012, 05:44:57 pm »

Love details like that!
The distant mountains look great too.

There is even shadows from the trees.
Logged

Spudly

  • Member
  • **
  • Posts: 70
Re: Fixing lighting after sunset
« Reply #6 on: June 03, 2012, 06:10:06 pm »

Wow, you guys never cease to amaze me... looks epic.
Logged

Sunnyyello

  • Jr. Member
  • *
  • Posts: 30
  • Nothing to see here, move along...
Re: Fixing lighting after sunset
« Reply #7 on: June 03, 2012, 11:01:09 pm »

Beautiful detail!!! The peaks in the background jump right out.
Logged
I could waste my time training a noob but the end result would just be a really well trained noob...

Juggernautz

  • Jr. Member
  • *
  • Posts: 48
  • newbie
Re: Fixing lighting after sunset
« Reply #8 on: June 04, 2012, 10:39:56 am »

I would love to see a time-lapse video with the sunlight in the distance sweeping over and up the mountains. Amazing. Also, I don't think you should unnaturally increase the ambient for visibility; that's what torches and lights are for! ;)
Logged

atazs

  • Jr. Member
  • *
  • Posts: 27
Re: Fixing lighting after sunset
« Reply #9 on: June 13, 2012, 08:21:50 am »

Just tested it and it seems still very dark. I noticed some changes but very dark still
Logged

ZeosPantera

  • ||>>-Z-<<||
  • Global Moderator
  • Hero Member
  • *****
  • Posts: 2520
  • #1 Outerra Fan Boy
    • My Youtube
Re: Fixing lighting after sunset
« Reply #10 on: June 13, 2012, 12:58:36 pm »

It should be very dark. Just not absolute black.
Logged
"Fear accompanies the possibility of death, Calm shepherds its certainty" - General Ka Dargo

thealexray

  • Newbie
  • Posts: 2
  • newbie
Re: Fixing lighting after sunset
« Reply #11 on: June 17, 2012, 02:51:03 pm »

I am continually amazed at how gorgeous this engine looks.

Logged

Chaoss

  • Member
  • **
  • Posts: 68
    • After Days
Re: Fixing lighting after sunset
« Reply #12 on: June 18, 2012, 11:05:08 am »

I am continually amazed at how gorgeous this engine looks.



It is an awesome engine, I still think the trees should cast real-time shadows though
Logged

Juggernautz

  • Jr. Member
  • *
  • Posts: 48
  • newbie
Re: Fixing lighting after sunset
« Reply #13 on: June 18, 2012, 11:46:41 am »

That might get pretty expensive, though I guess they could do some sort of LODing like the grass density. They frustum cull everything pretty heavily too, so that shouldn't be too much of an issue.

It would look amazing to walk through the 3D procedural forests with a torch or flashlight at night... :D
Logged

ZeosPantera

  • ||>>-Z-<<||
  • Global Moderator
  • Hero Member
  • *****
  • Posts: 2520
  • #1 Outerra Fan Boy
    • My Youtube
Re: Fixing lighting after sunset
« Reply #14 on: June 18, 2012, 12:14:53 pm »

The trees will cast shadows when the trees are Full3D procedurally generated monsters. I hope he implements some sort of soft shadowing too as I have been studying real life and we definitely have that.
Logged
"Fear accompanies the possibility of death, Calm shepherds its certainty" - General Ka Dargo