Yes OT's terrain is procedural, BUT it comes on top or from SRTM elevation data, does it?
so it is a question of approx and tolerance... if one "designs" on top of STRM triangles, and import inside OT,
then its datas will be plus-minus position x,y,z correct ?
of course there is some strong probability that these datas will smash OT terrain, trees and other OT refinements.
If we use an example and let's assume that I want to create a game scenario in my own city of Luxembourg :
- one grey alien who is the worst fiscal evader of the galaxy, coming from zeta reticuli, wants to deposit 2 kg of anti-grav
"Element 115 ununpentium" in a Luxembourg Bank (of course I'm just kidding)
- so he lands somewhere in OT Luxembourg and has to find the good Bank
if I want my storyboard to be believable, then my environment must be believable too; and SRTM is not good enough for that,
adding that I also doubt about Openstreemap for me to get a believable sufficient representation : so I would work with heterogeneous datas coming from various sources, in order to create datas that I hope to be re-usable in OT... other way I don't see.
What I mean is that I have no doubt that you WILL have powerful editing functions inside OT,
but what worries me is that You have so many things to develop
and I have to wait for these functions to be available
to start and work on my game...
Is it still too early for you to pre-define some data descriptors or specifications about future compatible OT classes or formats?