Great job, as always.
I have a few questions if you don't mind.
- How much of the landscape was hand-edited for the video, eg. did you do alot of "I want a forrest here" or did you pretty much leave it all to fractals?
- On the final into Lukla we can see a foot-path, and there is a tree that's almost on top of it. Do footpath not clear their path, in other words, is that intentional? (btw. the footpath kinda sticks out alot I think)
- The buildings...I won't critisice them again, but, well you know, it's been said before. Don't worry though, concentrate on code.
- Road markings seem to change to solid (from dotted) in corners, is that automatic depending on corner radius, or hand-edited?
- I assume road signs are placed manually?
- In a flightsim game responsive Instruments are key, even if the outside display can't be rendered quite as smooth. Simularly, some instruments are much more important than others. Please think about allowing driving instruments at higher priority and individual frame rates.
- Are you worried about MS Flight taking away your thunder?
- What are the next steps? Any plans to get the community involved in content creation (building models, tree models, road textures, etc.?)
Thanks, and as always, keep up the great work!