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Author Topic: Player Movements  (Read 7542 times)

ZeosPantera

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Player Movements
« on: June 12, 2012, 12:21:15 am »

I thought I would start this topic to discuss how we think the bi-pedal player and flight movements should be handled. I was reminded when my friend mention s.t.a.l.k.e.r and I recalled how I hated the movement in that game because as soon as you let go of the movement button or press it initially you instantly started moving and then stopped like a digital human. I like the feeling of weight and bulk you get from a SLIGHT drift when input is started and stopped. The current Outerra and the difference between flying mode mouse look and humanoid mouse look is good but too drastic a change. In that I believe it is correct with the pure input for the humanoid although the sensitivity could use some work or a different sensitivity setting vs flying.

Any other thought or movements you want to discuss?
« Last Edit: June 12, 2012, 12:44:44 am by ZeosPantera »
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ZoneKiller

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Re: Player Movements
« Reply #1 on: July 14, 2012, 09:53:38 pm »

please no jumping like a rabbit like in other games
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ZeosPantera

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Re: Player Movements
« Reply #2 on: July 14, 2012, 10:16:47 pm »

please no jumping like a rabbit like in other games

This actually. More of this since most humans can't hop.. But can dive over crap to take cover.. So do that instead.
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