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Author Topic: (old) 0.7.12 version branch  (Read 373851 times)

cameni

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Re: Development version: 0.7.12.3333
« Reply #420 on: October 07, 2012, 09:33:58 am »

Yes, shadows and sky rendering are incorrect there.
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lookastdu

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Re: Development version: 0.7.12.3333
« Reply #421 on: October 07, 2012, 10:36:20 am »

I'm having big problems on Radeon 7770 + Catalyst 12.8. Here is video with my problems:


Also, this time not killed outerra.exe process was eating about 600MB, so much more than before. :P
Should I try reinstall?
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cameni

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Re: Development version: 0.7.12.3333
« Reply #422 on: October 07, 2012, 11:37:53 am »

You seem to be unlucky with the hardware choices :)

But this seems to be odd even for the known driver issues of the 7xxx series. Can you attach the eng.log here?
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Chaoz

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Re: Development version: 0.7.12.3333
« Reply #423 on: October 07, 2012, 11:49:56 am »

great job cameni and Angrypig! Now we can have additional planes and what ever jsb is able to simulate.
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lookastdu

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Re: Development version: 0.7.12.3333
« Reply #424 on: October 07, 2012, 12:11:21 pm »

Here is eng.log from last session:
http://www17.zippyshare.com/v/98909005/file.html
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cameni

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Re: Development version: 0.7.12.3333
« Reply #425 on: October 07, 2012, 12:19:40 pm »

Can you try shooting down Xfire? Programs like those can interfere with OT by hooking into it and not being able to handle its decoupled rendering loop properly.

PS: Check in the log whether it's not hooked into OT anymore.
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lookastdu

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Re: Development version: 0.7.12.3333
« Reply #426 on: October 07, 2012, 12:47:04 pm »

Unfortunately shuting down Xfire doesn't help. I don't know which other can interfere with OT (steam,fraps - they're turned off).

Also, in eng.log there is no longer "xfire" line in "Loaded modules" after turning off xfire. There are only 4 lines, all with original Outerra modules.

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cameni

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Re: Development version: 0.7.12.3333
« Reply #427 on: October 07, 2012, 12:54:21 pm »

Ok, better sure than sorry. Damn, these AMD woes never end :(

Can you try older ATI driver versions? What was the first one that supported 7xxx?
Just be sure the driver installer really overwrites the files.
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lookastdu

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Re: Development version: 0.7.12.3333
« Reply #428 on: October 07, 2012, 01:09:17 pm »

I asked my buddy to test Outerra demo. He has Radeon 7850.

I will try older drivers, but not today.

Also 2 videos from spherical and cylindrical projection:

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cameni

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Re: Development version: 0.7.12.3333
« Reply #429 on: October 07, 2012, 01:15:22 pm »

There are also 12.9 beta drivers, they didn't work with previous versions because of a new driver bug they introduced, but we worked around it in this version so you may give it a try.

You are still making those videos private ...
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lookastdu

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Re: Development version: 0.7.12.3333
« Reply #430 on: October 07, 2012, 01:28:52 pm »

Sorry, fixed. ;)

My buddy with Radeon 7850 + Catalyst 12.8 is having the same issue. Also, he has quite new installation of Windows 7, about 1 month? (Mine Windows 7 installation is over 1 year.)
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cameni

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Re: Development version: 0.7.12.3333
« Reply #431 on: October 07, 2012, 01:32:39 pm »

Well as I said, it's a driver issue with 7xxx series. AMD has different code paths in the drivers for their chipsets, so it happens quite often that with the same driver something breaks on one series but not on the others.
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cameni

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Re: Development version: 0.7.12.3333
« Reply #432 on: October 07, 2012, 01:34:02 pm »

Btw are you getting the same errors away from the sea, somewhere inland?
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lookastdu

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Re: Development version: 0.7.12.3333
« Reply #433 on: October 07, 2012, 01:44:50 pm »

Yes, for example somewhere deep in Himalayas I'm also having this issue. Also, somewhere away from land (on ocean) I'm still getting this issue on water.
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Midviki

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Re: Development version: 0.7.12.3333
« Reply #434 on: October 07, 2012, 01:47:05 pm »

Beautiful!!!Great job, the shadow on the object has disappeared!!! .. all looks great.There is one thing though.. I think the update gave an automatic reset on the lighting of things.Or was it the update itself?Anyway.. nice to see the helicopter back :D.

The water makes minecraft squares again...  a lot more,lots more and now they come in different colors ;D... but that doesn't matter too much, maybe you will allow and probably everyone will want to play with the 3D vectors of the water and make their own kind of waves of the water.

And by the way.. did you increased the iterations on things, that's why the shadows don't appear anymore?.. but I think it increased it on water as well... looks more repetitive.Will this be affecting the objects with a higher poly count?
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