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Outerra Tech Demo download. Help with graphics driver issues

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Author Topic: (old) 0.7.12 version branch  (Read 293201 times)

cameni

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Re: Testing version: 0.7.12.3217
« Reply #225 on: August 10, 2012, 03:23:50 am »

What's your graphics card?

Yes the bladeless mode should use different settings, currently it's just the remote grass canopy turned on for the close views as well, and that doesn't look good.
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Kviki

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Re: Testing version: 0.7.12.3217
« Reply #226 on: August 10, 2012, 03:43:41 am »

My graphics card is Geforce GTS 250 1gb VRAM
Processor is Athlon II x4 640 3.0 ghz (quad core)
4gb RAM
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cameni

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Re: Testing version: 0.7.12.3217
« Reply #227 on: August 10, 2012, 04:03:05 am »

With reduced grass quality it should work alright. You should probably use 480p for terrain quality there. What antialiasing mode are you using? (check if you haven't got it enforced it in the control panel). There are many things that affect the performance, but here with default settings we are using 250GTS and it works ok.
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Kviki

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Re: Testing version: 0.7.12.3217
« Reply #228 on: August 10, 2012, 04:13:46 am »

The AA is FXAA, nvidia control panel is set to ''application controlled'', and the only program I have in the background running is 'Rainmeter' which uses 30K of memory (doesn't affect Outerra's perforamce either when its shut down). The difference between grass on and off is very noticable. The engine is way more fluid when it's off. With grass 'on' it starts lagging especially when I align the camera horizontally with the landscape.
« Last Edit: August 10, 2012, 04:15:35 am by Kviki »
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cameni

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Re: Testing version: 0.7.12.3217
« Reply #229 on: August 10, 2012, 04:47:55 am »

Well, grass is not cheap, that's for sure. But still ...
Can you attach your eng.log here?
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Kviki

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Re: Testing version: 0.7.12.3217
« Reply #230 on: August 10, 2012, 05:35:11 am »

Sure.
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cameni

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Re: Testing version: 0.7.12.3222
« Reply #231 on: August 10, 2012, 04:00:44 pm »

Patch 0.7.12.3222:
  • fixed mesh explode bug, happening occasionally when object is placed
  • fixed cessna normal map
  • fixed shadowmaps light leaking
  • improved blur shader
  • improved shadowmap kernel size adjustment by slice index
  • removed grass sounds in mountains
  • fixed limiter issues under narrow fov
  • lowered non-3D grass, adjusted lighting
  • fixed limiter popup (when terrain cannot refine due to limits, must have debug_keys=true)

There was something else added, lets see who will first notice :)
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Chaoz

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Re: Testing version: 0.7.12.3222
« Reply #232 on: August 10, 2012, 04:24:38 pm »

i haven't found anything yet...
« Last Edit: August 10, 2012, 04:27:33 pm by Chaoz »
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ZeosPantera

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Re: Testing version: 0.7.12.3222
« Reply #233 on: August 10, 2012, 06:43:35 pm »

Dammit I am not home to look!

I am calling Apache without any access to verify.
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ddenn

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Re: Testing version: 0.7.12.3222
« Reply #234 on: August 10, 2012, 07:51:47 pm »

Is it sound of wind in the mountains? It's nice, though I'm not sure doppler effect should work for wind same as for static object
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cameni

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Re: Testing version: 0.7.12.3222
« Reply #235 on: August 10, 2012, 07:58:42 pm »

No, that was to fix the grasshoppers on Everest :)
I need to turn off the doppler for those area sounds ...
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Danielcz

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Re: Testing version: 0.7.12.3222
« Reply #236 on: August 10, 2012, 10:23:21 pm »

Patch 0.7.12.3222:

There was something else added, lets see who will first notice :)

did you changed something with terrain LOD? because terrain pops up much more then before + trees
« Last Edit: August 10, 2012, 10:29:11 pm by Danielcz »
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ZeosPantera

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Re: Testing version: 0.7.12.3222
« Reply #237 on: August 11, 2012, 02:02:44 am »

If it isn't the Apache, and isn't the wind/crows/wolves then I must keep digging. I went through the menu's and checked all the tools. I haven't gone through all the models to import as it has crashed about six times in 8 minutes. (Damn 4000 series).

I will keep looking.

EDIT:: The hell is this?



Old file dates however.



EDIT EDIT.. It is the Crows and Wolf sounds.. Still want to know about that hovercraft.
« Last Edit: August 11, 2012, 02:42:23 am by ZeosPantera »
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Midviki

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Re: Testing version: 0.7.12.3222
« Reply #238 on: August 11, 2012, 03:10:19 am »

- It works fine, a bit of low frames... like 15-20 max on 1080p res, but I'm think for now there is no need for so much graphics.But I must say the clothes on that soldier model looks pretty high res, I mean It looks better then the armor from Tera Online MMO or Guild Wars 2.How many polygons does he have?(a lot from what I see.. probably around 20.000-30.000 from what I see).

- Did you tried animation on that human-soldier model? How's that frame rate / CPU usage?Considering the game / engine will probably come out in 1-2 years max(I hope). And probably everyone on the world will have an usual common 32GB DDR4 or DDR5 Ram , 6 or 8 core processor of 3.0+ GHz , and a 256 bit Game Card of 1GB(at least). I mean now I can buy with 500-700Euro's a 32GB DDR3 Ram , i7 with 4 cores of 3.4GHz, and 1GB VGA with 256 + the rest.Think of the future power.


- And the most important questions...Any new major features that the team is currently working on ? Like : Object importer ,  Object properties to script the AI Objects , terrain & texture manipulation? And why isn't there a link or some kind of button with Charity or Donation option on the front page?I alone I would donate 1<->5 Euro monthly as pour as I am here in my country, just to see the project grow wings the team bigger more man power with mad skills!And there are probably people that would donate more then pour me.
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ZeosPantera

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Re: Testing version: 0.7.12.3222
« Reply #239 on: August 11, 2012, 03:24:22 am »

I can tell you the next big update will be the Object importer and something else I can't remember.. More wolves maybe.

If you buy the game for $15 and want to donate more. Buy the game for everyone you know! A kickstarter may be used once there is enough of a base to build off of.
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