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Author Topic: (old) 0.7.12 version branch  (Read 373886 times)

cameni

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Re: Development version: 0.7.12.3280
« Reply #405 on: September 21, 2012, 01:12:33 am »

Attaching my log from this last crash just to see if it is different. Also why does my console pop up every start? Is that normal when debug keys are enabled?
Ctagent is still there.
Does OT crash like that when you are not recording?

Console pops up because your iomap.cfg file is old and doesn't contain some of the newer events. If the iomap.cfg can't be found it is created from program directory's iomap.cfg.default file, but updates to the default file aren't merged with your existing iomap.cfg yet.
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cameni

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Re: Development version: 0.7.12.3280
« Reply #406 on: September 21, 2012, 01:17:12 am »

After you placed the smaller object inside the bigger objects box, you can't select the small one again if you didn't placed well from the begging.So if you misclickeded while you where placing that small object inside the bigger object.. you are f****d :D.You need to move all the big objects around the little one then arrange the little ones and etc.
Will need to add some heuristics and a cycling between the selected objects to determine what it is you wanted to select ...
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ZeosPantera

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Re: Development version: 0.7.12.3280
« Reply #407 on: September 21, 2012, 02:11:25 am »

Well with fraps off and CThelper disabled on startup I had a good initial load, worked fine until the 8x8 jumped into space and the program hung.. But after that had two crashes. One a few seconds after spawning the 8x8 and the next was a video driver crash which doesn't count.

I will keep jumping in and see if it got decidedly better.
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"Fear accompanies the possibility of death, Calm shepherds its certainty" - General Ka Dargo

cameni

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Re: Development version: 0.7.12.3280
« Reply #408 on: September 21, 2012, 03:09:40 am »

Did you manage to shut down the ctagent?
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ZeosPantera

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Re: Development version: 0.7.12.3280
« Reply #409 on: September 21, 2012, 04:19:52 am »

I believe so. I can't find any hooks in my processes and the eng.log contains no instances of ctagent.
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"Fear accompanies the possibility of death, Calm shepherds its certainty" - General Ka Dargo

lookastdu

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Re: Development version: 0.7.12.3280
« Reply #410 on: September 30, 2012, 02:27:22 pm »

I encountered problems with water/ocean shader on Radeon 7770. I haven't seen anything about this bug before, also I haven't found anything via search on forum, so I'm posting video of this bug:

Radeon 7770, Catalyst 12.8, Outerra 3280

PS. My Radeon 3870 is officially dead. :P
PS2. Could you add version 3280 to "Version" combobox on xtrac?
« Last Edit: September 30, 2012, 02:33:04 pm by lookastdu »
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cameni

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Re: Development version: 0.7.12.3280
« Reply #411 on: September 30, 2012, 02:31:54 pm »

Youtube: This video is private. Sorry about that.
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lookastdu

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Re: Development version: 0.7.12.3280
« Reply #412 on: September 30, 2012, 02:34:03 pm »

Sorry, fixed. ;)
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Chaoss

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Re: Development version: 0.7.12.3280
« Reply #413 on: September 30, 2012, 02:38:29 pm »

Any updates on any new features it's been quiet around here lately
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Midviki

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Re: Development version: 0.7.12.3280
« Reply #414 on: September 30, 2012, 03:16:26 pm »

Those squares on the water appeared to me as well, but I was modifying the colors of the water and that's why probably happened.I reset the color back to default and it was gone."It was gone" you couldn't see it with the naked eye very easy, but if you where looking closely and paying attention those squares where still there but not as much visible as they where.

Anyway maybe in the future we can see something like this from the OT water  ;D :

-

or at least some crappy waves like this:

-    (it doesn't look so great because of the looped and copy+paste same repetitive exact size waves.. but at least some of those effects on ships or boats to have, or if we can control different types of waves on different zones)

Or more simple, let the users / designers to create the perfect waves by letting them to play with the 3D Vector coordinates.
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ATI AMD RADEON HD 6670

cameni

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Re: Development version: 0.7.12.3280
« Reply #415 on: September 30, 2012, 03:50:09 pm »

I encountered problems with water/ocean shader on Radeon 7770. I haven't seen anything about this bug before, also I haven't found anything via search on forum, so I'm posting video of this bug:
Hmm this was once a bug with the older ATI drivers, long ago. Seems the newest ATI line of cards is using a different driver path or something.

Quote
PS2. Could you add version 3280 to "Version" combobox on xtrac?
Done.
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lookastdu

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Re: Development version: 0.7.12.3280
« Reply #416 on: September 30, 2012, 04:00:06 pm »

Btw. few minutes ago, after start of Task Manager, I have seen 2 x outerra.exe*32 process. :D Both were "eating" 25% of CPU power (I have 4-core CPU). Yes, I was starting Outerra 2 or 3 times during current system session.
Another interesting fact: about week ago I was not able to run 3D mark 2011 tests. While I was trying to run, I was getting information about error (sorry, I don't remember what it contained, if it might be interesting to you I may try to get it again). After opening task manager, I came to conclusion that I need to kill outerra.exe process - and that helped. ;)
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zuluknob

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Re: Development version: 0.7.12.3280
« Reply #417 on: October 02, 2012, 12:37:19 am »

that bug has been around for a while now. surprised amd haven't sorted it out yet.
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cameni

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Re: Development version: 0.7.12.3333
« Reply #418 on: October 07, 2012, 09:05:26 am »

Version 0.7.12.3333
  • added Apache AH64 back with more detailed textures and matte metal finish
  • possibility to import aircraft, providing a javascript script to animate the model using JSBSim properties - see the aircraft scripts docs and example scripts in the directories of c172 and Apache
  • importer: when encountering a non-DDS texture in the Collada file, importer looks for the same file name but with DDS extension (no need to edit the Collada file)
  • added support for roughness texture map (WIP temporally using tex_env channel in matlib
  • improved reflections weighted by roughness, fixed specular intensity
  • importer log is created in the target model folder
  • fixed shadowing and depth interpolation issues on long polygons
  • fixed underwater and fog rendering on objects
  • fixed ambient lighting close to the ground
  • fixed multisample horizon bugs
  • fixed water reflection and fog over the water plane
  • fixed a rare crash over the water
  • experimental spherical/cylindrical projection, clipping and sky is incorrect

Updated wiki documentation about the importer and aircraft scripts.

Known issues: there seems to be problems loading the Apache on 4xxx cards.
If you encounter a problem starting the new version after update, please report it and try to install the patch manually to resolve it: Anteworld-0.7.12.3162.patch-3333

« Last Edit: October 07, 2012, 09:35:21 am by cameni »
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hhrhhr

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Re: Development version: 0.7.12.3333
« Reply #419 on: October 07, 2012, 09:26:46 am »

experimental spherical/cylindrical projection, clipping is incorrect
and shadows:
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