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Author Topic: (old) 0.7.12 version branch  (Read 373822 times)

angrypig

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Re: Development version: 0.7.12.3348
« Reply #465 on: October 12, 2012, 05:46:43 am »

the right syntax for that is: this.log_dbg("some text");
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Chaoz

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Re: Development version: 0.7.12.3348
« Reply #466 on: October 12, 2012, 05:51:45 am »

yeah noticed it and if you want to display variables you have to add an empty string
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angrypig

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Re: Development version: 0.7.12.3348
« Reply #467 on: October 12, 2012, 05:55:24 am »

it's probably a bug in our code
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ddenn

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Re: Development version: 0.7.12.3348
« Reply #468 on: October 12, 2012, 05:57:16 am »

It seems the terrain bug is back

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cameni

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Re: Development version: 0.7.12.3348
« Reply #469 on: October 12, 2012, 06:01:50 am »

Do you have the debug_keys set to true in eng.cfg? If so, does the tile limiter window pop up when you encounter this problem? It should be highlighting the limiter stage that is choking.
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ddenn

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Re: Development version: 0.7.12.3348
« Reply #470 on: October 12, 2012, 06:03:59 am »

No, debug_keys is false, no pop up window. Will set it to true. Also there was a few crashes with no visible reason, reports sent.
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ddenn

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Re: Development version: 0.7.12.3348
« Reply #471 on: October 12, 2012, 06:08:27 am »

Also I have a report from one of the Russian users, the trim keys work fine when they are set to keyboard, but still do nothing if they are set to joystick buttons.
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hhrhhr

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Re: Development version: 0.7.12.3348
« Reply #472 on: October 12, 2012, 06:33:07 am »

but still do nothing if they are set to joystick buttons.
confirm that, all buttons increase only elevator trim.
if use hat: up-down to elevator, left-right to aileron
result: up-right - elevator, left-down aileron
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angrypig

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Re: Development version: 0.7.12.3348
« Reply #473 on: October 12, 2012, 06:36:27 am »

i just fixed this issue so it will work in next update
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cameni

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Re: Development version: 0.7.12.3352
« Reply #474 on: October 12, 2012, 12:27:24 pm »

Version 0.7.12.3352
  • fixed trim controls
  • added script reload event (Ctrl + R) for aircrafts
  • fixed error reporting from js interfaces
  • fixed occasional crash caused by 3348 terrain refinement update
  • fixed log_err to take any argument convertible to string
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ddenn

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Re: Development version: 0.7.12.3352
« Reply #475 on: October 12, 2012, 12:48:37 pm »

Thanks for the update, gear controls seems working. Though now even gear set as no-retractable retracts as well.

Another thing - I've got "ERROR: Cannot find requested event "player/reload_script_on_object"!" when entering aircraft, and ctrl+r doesn't do anything.

Also the terrain bug is here, this time debug_keys = true and no pop up still
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ddenn

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Re: Development version: 0.7.12.3352
« Reply #476 on: October 12, 2012, 01:07:38 pm »

Though now even gear set as no-retractable retracts as well.

Did update includes Shavrov's flight model as well? That's why my tail wheel become retractable again. We need our scripts in one folder with all addon files...
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ZeosPantera

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Re: Development version: 0.7.12.3352
« Reply #477 on: October 12, 2012, 01:18:26 pm »

The gear retraction control works incorrectly, gears are retracted if I holding retract button, if I release the button the gears deploy. It should work as toggle, not button

Actually having events like that able to be toggled would be fantastic for cockpit builders. That way you could have an actual switch for gear up and gear down instead of a button.

Same for things like headlights, ignition.. anything that toggles between states. It could just be definable in the INI to keep the UI clean.
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ddenn

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Re: Development version: 0.7.12.3352
« Reply #478 on: October 12, 2012, 01:29:38 pm »

Actually having events like that able to be toggled would be fantastic for cockpit builders. That way you could have an actual switch for gear up and gear down instead of a button.

Same for things like headlights, ignition.. anything that toggles between states. It could just be definable in the INI to keep the UI clean.
Yes, that's how it works in x-plane - we can change datarefs (properties) with scripts as we like, to switch them as toggles, buttons, sliders etc., and make custom commands for them which users can set to their keyboard/joystick buttons/axis
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cameni

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Re: Development version: 0.7.12.3352
« Reply #479 on: October 12, 2012, 02:27:33 pm »

Also the terrain bug is here, this time debug_keys = true and no pop up still
Can you reproduce it? When you encounter it again press alt+5 and make a screen. Also please attach your world.cfg.
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