Outerra Engine > Technology

Damage system

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RaikoRaufoss:
Say that a meteorite or other heavy object falls to the ground and makes a crater.  Will Outerra simulate that as well?

cameni:

--- Quote from: McArcher ---Will there be a possibility to simulate detached parts?
...
--- End quote ---
Of course it's possible, but the engine won't be universally managing these objects - the game has to decide which parts it keeps in the environment, as the object numbers may grow out of proportions, and memory and CPU cycles aren't free.
The engine just integrates the physics because for managing collisions within such large environment it's essential, but managing how the collisions are handled beyond standard rigid body physics is on the game code.

@RaikoRaufoss You mean simulation crater creation from impact vectors? No, unless there's a possessed crater guy giving us a chunk of money to just have it there :)
Others will have to settle for random parametrized crater creation.

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