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Author Topic: Flight Simulation and SDK Developed Software Interfaces  (Read 51528 times)

cameni

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Re: Flight Simulation and SDK Developed Software Interfaces
« Reply #30 on: January 17, 2014, 03:26:32 pm »

Seems reasonable, most of that (apart from the weather) is already available though not exposed.
Moment/torque is technically done as a tangential force.
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foxfiles

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Re: Flight Simulation and SDK Developed Software Interfaces
« Reply #31 on: January 17, 2014, 04:22:47 pm »

I look forward to seeing what you guys together gonna produce  ;)
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Reality is merely an illusion, albeit a very persistent one - A. Einstein

SilentEagle

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Re: Flight Simulation and SDK Developed Software Interfaces
« Reply #32 on: July 27, 2016, 06:39:33 am »

Did anyone successfully use Outerra as an IGC for their respective projects?  It's been a long time since the topic has been discussed around here.  I am thinking about giving it a try myself now that I have written my own standalone flight and space vehicle simulator.  I have integrated the simulator into the Unigine engine and have attempted overhauling other game engines for that purpose, but all options required much more time, effort, and knowledge in 3D graphics programming, planetary rendering, or world creation than I am willing to commit.

Edit:  Just noticed this thread Integrating with another sim. Perhaps I should read that first.
« Last Edit: July 27, 2016, 08:57:54 am by SilentEagle »
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