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Author Topic: Bug reporting  (Read 250666 times)

ddenn

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Re: Bug reporting
« Reply #135 on: September 19, 2014, 01:56:42 am »

Some weird things happen after installing nvidia 344.11 drivers - the only buttons that work in menu is Back and Quit; Graphics, World etc don't work
« Last Edit: September 19, 2014, 01:59:50 am by ddenn »
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cameni

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Re: Bug reporting
« Reply #136 on: September 19, 2014, 05:43:42 am »

I guess it will be something else - 344.11 seem to work alright here, tested on 750Ti and 460.
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ddenn

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Re: Bug reporting
« Reply #137 on: September 19, 2014, 06:04:02 am »

Hmm, than I have no clue... Yesterday it worked fine, and today it doesn't, the only difference is nv drivers..

P.s. Found this in  the log
Code: [Select]
DEBUG: tex widget updated: 0,0,842,70
WARNING: (c4e) [0919/135907:ERROR:main_menu.html?1(655)] Uncaught TypeError: Cannot set property 'checked' of undefined
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HiFlyer

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Re: Bug reporting
« Reply #138 on: September 19, 2014, 06:25:56 am »

Seems to be working fine, here.
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ddenn

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Re: Bug reporting
« Reply #139 on: September 19, 2014, 06:31:57 am »

It turns out I had stereo_type = 3 in the eng.cfg, changing it to stereo_type = 0 fixed the issue
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zzz

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Re: Bug reporting
« Reply #140 on: September 20, 2014, 12:27:42 pm »

Invert mouse seems to be no longer working.
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Steve.Wilson

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Re: Bug reporting
« Reply #141 on: September 23, 2014, 12:23:26 pm »

It's a neat video, but something's really borked with the flight model of that aircraft.  In the real world, I think there's little question it would have plowed a circular track in the trees very quickly, or the wings would have folded.  That's at least a 4 or 5 G turn, if not more.  Yikes!
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M7

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Re: Bug reporting
« Reply #142 on: September 23, 2014, 01:04:15 pm »

I dont know much about flight model but i was also surprised to be able to turn forever with the ailerons fully up. It's the only jet plane in outerra where you can do that.
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giokashar

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Re: Bug reporting
« Reply #143 on: October 02, 2014, 12:48:28 pm »

Hi to all,is the first tome i post here. Please i get this error ("error loadong iomap bindings::1: - error reading variable",error:syntax error, format invalid:expected)".

I tried to import e very complex dae from sketchup after that the program doesn't work and i get the message below.
 i tried to uninstall and re-install but nothing.

please help
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cameni

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Re: Bug reporting
« Reply #144 on: October 02, 2014, 01:09:44 pm »

Seems the iomap.cfg file got corrupted. Go to the Outerra data directory (by default c:\users\name\outerra unless you changed it) and delete it, will be restored from defaults.
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DSCHILDMEIJER

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Re: Bug reporting
« Reply #145 on: November 10, 2014, 04:53:36 pm »

Hi




I have a huge and maybe dangerous issue with the interaction between FaceTrackNoIr and Outerra, and I mean dangerous in the way if you keep looking at the way it behaves in pause mode after pressing  the ESC key:




If someone is suseptible of epilepsy than I do not recommend to use FaceTrackNoIr with Outerra because, after pressing the escape key the camera is completely lost, tumbling and tumbling around very fast in the background from my screen you'll be dizzy!!!, So fast that it takes a while to think what I wanted to do again in the menu. It takes all your attention away in such a way that it it nesseary to inform you about this.


I hope you can make changes in the interaction between Outerra and FaceTrackNoIr, If it's not on your end than it will be on there end I have send them (FaceTrackNoIr) this behavior in Email too.


Sincerely

D. Schildmeijer
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cameni

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Re: Bug reporting
« Reply #146 on: November 11, 2014, 01:56:56 pm »

A bug in the sandbox camera .. will be fixed.
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zzz

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Re: Bug reporting
« Reply #147 on: December 07, 2014, 05:19:54 pm »

CTD after you load around 1500-2000 objects in game. I load them in about 200-300 at a time so can't be sure of the numbers. Don't know if object complexity is a factor.
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2eyed

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Re: Bug reporting
« Reply #148 on: December 15, 2014, 03:41:55 pm »

Are we going to have a fix for several shadowing issues like flashing or disappearing shadows of trees (when viewing from certain angles) with the next release?
Tree texture shading sometimes has flickering.
Terrain shadows are not consistent, do fade away with distance, are only coarse and do not show rocks.
AO seem not to work well with stereo modes, in fact only "low" setting works here. And it's quite viewing angle dependent.
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M7

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Re: Bug reporting
« Reply #149 on: December 15, 2014, 04:17:44 pm »

Quote
Terrain shadows are not consistent, do fade away with distance

I think the terrain shadow fading with distance is a feature and not a bug and It has a nice blend i find.
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