Outerra forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Outerra Tech Demo download. Help with graphics driver issues

Pages: 1 2 3 [4] 5 6 ... 18

Author Topic: Bug reporting  (Read 113676 times)

zaelu

  • Jr. Member
  • *
  • Posts: 47
  • free-track user
Re: Bug reporting
« Reply #45 on: June 11, 2013, 10:27:43 am »

I reverted to default 480p. Great improvement in speed and I don't observe much decrease in quality.

Many thanks.

Any info about head tracker? :D :D
Logged

John514

  • Hero Member
  • *****
  • Posts: 543
  • Certified TARDIS driver.
Re: Bug reporting
« Reply #46 on: June 11, 2013, 10:39:57 am »

Here is a video to see whats happening.
Terrain at 480p.
Logged
You mustn't be afraid to dream a little bigger, darling

Note: I do not claim to know everything.
I just like to help people around the forum.

cameni

  • Brano Kemen
  • Outerra Administrator
  • Hero Member
  • *****
  • Posts: 6649
  • Pegs is clever, but tae hain’t a touch sentimental
    • outerra.com
Re: Bug reporting
« Reply #47 on: June 11, 2013, 10:52:41 am »

Well that's something else, that's dynamic. When you turn, the new terrain needs to be generated. If there's not enough space to keep old tiles, they are discarded. This happens mainly in mountains where there are more tiles needed, and when you use a low FOV.

Until there's occlusion culling reducing the number of tiles that need to be generated, you can help it by boosting the fractal tile limit, and widening the FOV.
Logged

cameni

  • Brano Kemen
  • Outerra Administrator
  • Hero Member
  • *****
  • Posts: 6649
  • Pegs is clever, but tae hain’t a touch sentimental
    • outerra.com
Re: Bug reporting
« Reply #48 on: June 11, 2013, 10:56:54 am »

I reverted to default 480p. Great improvement in speed and I don't observe much decrease in quality.
At 480p you'll sometimes notice trees generating later, although there's and adjustable coefficient for that too.

Quote
Any info about head tracker? :D :D
It's in Angrypig's task pit queue, so who knows :D
Hmm, but maybe I could hack it in in the same way I did it for Oculus' tracker ...
Logged

John514

  • Hero Member
  • *****
  • Posts: 543
  • Certified TARDIS driver.
Re: Bug reporting
« Reply #49 on: June 11, 2013, 11:04:35 am »

Doubling the fractal tile limit helped a lot. Thanks
Logged
You mustn't be afraid to dream a little bigger, darling

Note: I do not claim to know everything.
I just like to help people around the forum.

zaelu

  • Jr. Member
  • *
  • Posts: 47
  • free-track user
Re: Bug reporting
« Reply #50 on: June 11, 2013, 12:54:43 pm »

Quote
Any info about head tracker? :D :D
It's in Angrypig's task pit queue, so who knows :D
Hmm, but maybe I could hack it in in the same way I did it for Oculus' tracker ...

Looking forward to it!  :)
Logged

DivineSense

  • Member
  • **
  • Posts: 73
  • What is the Mind?
Re: Bug reporting
« Reply #51 on: August 04, 2013, 02:30:34 am »

Zaelu, moot point at this time maybe but TrackIR headtracker works via an older version of freetrack (while it was still "supported"). It's great fun in the MIG ;)

Peace :)
Logged
Cognitive Scientist - VR Enthusiast - Immersion Junkie - UX Professional - Flight Sim Enthusiast - Amateur Musician - Amateur Actor - Semi-old Soul - Caffeine Addict - INFP

zaelu

  • Jr. Member
  • *
  • Posts: 47
  • free-track user
Re: Bug reporting
« Reply #52 on: August 04, 2013, 06:04:33 pm »

also in Apache :)
Logged

DivineSense

  • Member
  • **
  • Posts: 73
  • What is the Mind?
Re: Bug reporting
« Reply #53 on: August 05, 2013, 02:52:26 am »

Zaelu, are you getting any freetrack problems in the new 3785 - build? What setup are you using?
Logged
Cognitive Scientist - VR Enthusiast - Immersion Junkie - UX Professional - Flight Sim Enthusiast - Amateur Musician - Amateur Actor - Semi-old Soul - Caffeine Addict - INFP

Vincent1000

  • Member
  • **
  • Posts: 97
  • newbie
Re: Bug reporting
« Reply #54 on: August 25, 2013, 03:04:34 am »

Hi, guys!

I discovered 2 strange problems. When I get the UFO up to an altitude of about 1.95e9 or 1,950,000,000 meters, then I got the message on the bottom right hand corner of the screen saying the Nvidia drivers stopped responding and has recovered, then I updated the Nvidia drivers to 320.49, still the same problem, but when I updated the Nvidia drivers to 320.49 then 2 strange problems occured which is I get a message on the bottom right hand orner of the screen saying the Nvidia drivers stopped responding and has recovered and the graphics glitch when go out to space from earth. I restart outerra from the earth's surface, I pressed the r key to gain altitude to go out in space, the graphics glitches like flickering different colors, then I revert Nvidia drivers back to 310.70. Does anyone else have this problem? Thanks!

         Cheers,
      Vincent
Logged

DivineSense

  • Member
  • **
  • Posts: 73
  • What is the Mind?
Re: Bug reporting
« Reply #55 on: August 26, 2013, 10:00:31 am »

Vincent, that sounds like maybe an overheating issue if the driver stops working or if you get visual artifacts. You could check your gpu temperature, Outerra really likes to keep the gpu working :) It could also be a power supply problem. Are you noticing this in other gpu-intensive applications or is it just Outerra?
Logged
Cognitive Scientist - VR Enthusiast - Immersion Junkie - UX Professional - Flight Sim Enthusiast - Amateur Musician - Amateur Actor - Semi-old Soul - Caffeine Addict - INFP

Vincent1000

  • Member
  • **
  • Posts: 97
  • newbie
Re: Bug reporting
« Reply #56 on: August 26, 2013, 11:31:10 am »

Hi, DivineSense!

It is wierd, I restarted outerra after I revert the Nvidia drivers back to 310.70, the outerra works like a charm. How do I check the GPU temperature? Thanks!

           Cheers,
         Vincent
Logged

Chaoz

  • Full Member
  • ***
  • Posts: 156
  • newbie
Re: Bug reporting
« Reply #57 on: August 26, 2013, 12:24:14 pm »

there are multiple tools for that for example EVGA Precision X or MSI Afterburner, which let you check the temperature and other stuff like gpu usage or memory consumption.
Logged

James

  • Full Member
  • ***
  • Posts: 108
Re: Bug reporting
« Reply #58 on: August 27, 2013, 03:07:44 pm »

I couldn't log on or register with the link, so I'll just report the bug I found here.
Whenever pressing Shift+G there isn't a way get rid of it.
Logged

Abc94

  • Full Member
  • ***
  • Posts: 224
Re: Bug reporting
« Reply #59 on: August 27, 2013, 07:03:00 pm »

When I get the UFO up to an altitude of about 1.95e9 or 1,950,000,000 meters, then I got the message on the bottom right hand corner of the screen saying the Nvidia drivers stopped responding and has recovered, then I updated the Nvidia drivers to 320.49, still the same problem, but when I updated the Nvidia drivers to 320.49 then 2 strange problems occured which is I get a message on the bottom right hand orner of the screen saying the Nvidia drivers stopped responding and has recovered and the graphics glitch when go out to space from earth.

1.95 billion meters?  That's extremely high, and I think that might be the problem.  I remember before when the UFO speed was not capped that the game crashed if you got far enough away from the Earth.

Also before I used to get the "drivers have stopped responding" message a lot too, usually right after a crash I think.  I doubt that my video card was overheating because I think I would have noticed that its fan was going crazy trying to cool it down.  My guess it that it's just a bug in Outerra that's causes the video card to fail, although I never had Outerra remain in a screwed-up state after I restarted it, so maybe there is something more serious going on with your new drivers. :/
Logged
"It costs over $400 000 to play for 12 seconds."     Heavy Weapons Guy on Outerra demo.
Pages: 1 2 3 [4] 5 6 ... 18