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Author Topic: Bug reporting  (Read 254220 times)

ZeosPantera

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Re: Bug reporting
« Reply #60 on: August 27, 2013, 09:39:31 pm »

It should be fine WAAAAY out there. 2.2 billion Km should be fine.
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PytonPago

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Re: Bug reporting
« Reply #61 on: August 28, 2013, 04:54:33 am »

It should be fine WAAAAY out there. 2.2 billion Km should be fine.

I thought you wont to have the whole galaxy width.  ;D
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PytonPago

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Re: Bug reporting
« Reply #62 on: February 22, 2014, 11:21:29 am »

Oh my ... the new update that came few minutes ago gives me bad thoughts :





https://drive.google.com/file/d/0B3ZscF0ox2AGOUwxM3BrRy16bmc/edit?usp=sharing
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cameni

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Re: Bug reporting
« Reply #63 on: February 22, 2014, 11:32:38 am »

Hmm .. deleting precomp.lst should help, will fix it. Does it launch ok after that?
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PytonPago

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Re: Bug reporting
« Reply #64 on: February 22, 2014, 11:43:33 am »

Hmm .. deleting precomp.lst should help, will fix it. Does it launch ok after that?

Helped to delete it ... runs again ... thanks !
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DeanosBeano

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Re: Bug reporting
« Reply #65 on: February 22, 2014, 12:01:18 pm »


worked here tto thanks :)

 Holy shit when did the waves come alive ? the shore wave is beautiful :)
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DeanosBeano

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Re: Bug reporting
« Reply #66 on: February 22, 2014, 01:15:19 pm »



 hi sorry double post but it seems importer of collada is broke in latest update
 i changed nothing to my alien model i was importing as vehicle and i now get this error in ENG.log  ( its longer but i post this for ref)

 
Code: [Select]
import: writing package info...
INFO: import: writing geom data...
INFO: import: copying textures...
DEBUG: job "import_job" processed in 61ms
DEBUG: tex widget updated: 529,585,58,25
INFO: Loading package "DeanosBeano/mercenary"...
DEBUG: tex widget updated: 3,6,586,604
ERROR: Package "C:/Users/Deanos/Outerra/packages/DeanosBeano/mercenary/mercenary.pkg" load failed! (err: Package "C:/Users/Deanos/Outerra/packages/DeanosBeano/mercenary/mercenary.pkg" failed integrity check!)
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PaulMoffat

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Re: Bug reporting
« Reply #67 on: February 22, 2014, 05:28:24 pm »

Just to let ya know guys, that even though normally you cannot fire whilst running, if you are already firing and then start running you can. Also now and again everytime, the firing sequence sticks even after you stop moving. The only way to stop firing is to quickly press the fire button again.
« Last Edit: February 22, 2014, 05:31:58 pm by PaulMoffat »
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John514

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Re: Bug reporting
« Reply #68 on: February 22, 2014, 05:29:56 pm »

Since the latest patch I`ve been getting Bad Allocation errors while downloading terrain for the first time since I installed Outerra.
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cameni

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Re: Bug reporting
« Reply #69 on: February 22, 2014, 05:57:48 pm »

Since the latest patch I`ve been getting Bad Allocation errors while downloading terrain for the first time since I installed Outerra.
Please upload your eng.log file.
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PaulMoffat

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Re: Bug reporting
« Reply #70 on: February 22, 2014, 07:49:24 pm »

I just received an Out of Memory - Bad Allocation error whilst downloading terrain while navigating the Death Valley National Park area in the western United States area, near Las Vegas. This is the first time I have ever received this error. But saying that I don't download much terrain usually because I have the entire western/eastern Australia/New Zealand/Pacific Region pre-downloaded; where I usually stay in-game.



There is no way this computer ran out of memory. It has 32 gigs of ram. I know that might not mean much for a 32-bit application but either way this computer is total overkill for most games these days.

Here is the error log from the crash.

http://www.paulmoffat.net/files/outerra/eng_201402231333.log
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cameni

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Re: Bug reporting
« Reply #71 on: February 23, 2014, 01:47:00 am »

The out of memory error is because of the Google Maps - it leaks somewhere and an extended period of its use will lead to consuming total of >3GB memory, which is fatal for a 32 bit app.
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PaulMoffat

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Re: Bug reporting
« Reply #72 on: February 23, 2014, 01:53:04 am »

Oh ok, cheers Cameni. I was only using GM for about 2 minutes but ill try and keep its use too a minimum. Can this be fixed? Or is something only Google only fix?

Sent from my Transformer Prime TF201 using Tapatalk

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ZeosPantera

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Re: Bug reporting
« Reply #73 on: February 23, 2014, 02:05:41 am »

Character run can't be rebound to "FAST" ufo key (num 1 in my case) only shift works.

Also the X and Y mouse speeds seem to be off now. I can't see how to adjust them.
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cameni

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Re: Bug reporting
« Reply #74 on: February 23, 2014, 02:08:15 am »

Hopefully it will fix with the new Chromium build, the one we are using is already rather old.

Character run can't be rebound to "FAST" ufo key (num 1 in my case) only shift works.

Also the X and Y mouse speeds seem to be off now. I can't see how to adjust them.
I'll check the fast key. Mouse sensitivity is in the controllers page, but I'm not sure it's applied in all controller modes yet.
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