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Author Topic: Bug reporting  (Read 250739 times)

cameni

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Re: Bug reporting
« Reply #150 on: December 16, 2014, 02:06:36 am »

Terrain shadows need a secondary shadow map, right now they share a single one and lots of compromises had to be done. The fading is indeed a feature, not ideal but better than sharp shadow jumps when the shadow distance has to be limited.

SSAO will never work for stereo modes correctly, as one eye will see a differently projected geometry, and it often doesn't see the real edges.
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2eyed

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Re: Bug reporting
« Reply #151 on: December 16, 2014, 12:17:17 pm »



SSAO will never work for stereo modes correctly, as one eye will see a differently projected geometry, and it often doesn't see the real edges.
Mid and high AO settings do not work at all currently in stereo.
Maybe it depends on specific implementations, but  I am sure I saw quite a few (game) engines with proper stereoscopic AO.
Terrain shadows should not fade so visible.
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John514

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Re: Bug reporting
« Reply #152 on: February 13, 2015, 02:04:29 pm »

I don`t know if this has been stated before but I`m getting a major FPS drop when any 3D object is spawned (static or vehicle) to the point that it becomes unplayable! :P
It drops down to sub-10 fps levels!
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cameni

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Re: Bug reporting
« Reply #153 on: February 13, 2015, 02:30:25 pm »

Probably exhausted GPU memory. With lots of packages installed and used in scenery you can easily run out of memory, if you haven't got at least 2GB.
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John514

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Re: Bug reporting
« Reply #154 on: February 13, 2015, 02:36:59 pm »

Ah, there`s the problem! :)
New GPU next year I guess! :P
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You mustn't be afraid to dream a little bigger, darling

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PRiME

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Re: Bug reporting
« Reply #155 on: February 15, 2015, 11:15:23 am »

Has anyone got Outerra to work with Crossfire setup? with my 290x crossfire setup the screen flickers bad when I attempt to run both cards. Really annoying as I thought it use to work?
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zzz

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Re: Bug reporting
« Reply #156 on: February 17, 2015, 02:23:25 pm »

My spotlights seem to be bleaching my other models grey.



They illuminate the model they're attached to properly and the default Outerra vehicles.

Thought it might be the specular map showing through so added mipmaps and tried a few DDS formats but no change.

Also the lights' draw distance is very short. Is there a way to extend it?
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cameni

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Re: Bug reporting
« Reply #157 on: February 17, 2015, 03:16:16 pm »

Hm, can we have the same screen during the day? Though daylight has more components, also ambient light and atmo scattering.

The range is determined only by source intensity and light angle, so you only can boost the intensity or make the beam narrower.
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zzz

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Re: Bug reporting
« Reply #158 on: February 17, 2015, 03:40:49 pm »

Hm, can we have the same screen during the day? Though daylight has more components, also ambient light and atmo scattering.

Here you go.



Quote
The range is determined only by source intensity and light angle, so you only can boost the intensity or make the beam narrower.

Are we referring to the same thing? You can see some transitions here.






Can also see the black blocks from some z:1 spotlights.
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cameni

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Re: Bug reporting
« Reply #159 on: February 17, 2015, 04:19:05 pm »

Are we referring to the same thing? You can see some transitions here.

Sorry I have problems immediately knowing what you are referring to, without a better description.
Ah so you mean that lights aren't visible on distant terrain. Those shaders currently do not handle lights. Just as there are issues with atmo haze on giant objects, because the algorithms are not tuned to such a wide range of object sizes. These will require some additional enhancements.

Quote
Can also see the black blocks from some z:1 spotlights.

I can't reproduce that one. Black blocks were common when there were some misplaced parameters, can you check if it's correct and if yes, please give me the line that's doing it so I can try to repro it.
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M7

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Re: Bug reporting
« Reply #160 on: March 05, 2015, 08:36:32 pm »

 i've been getting those black box over vehicle since the latest update. A sure way to get those for me is to spawn an heli and have it turn over. If i try to spawn the same vehicle, the whole screen turn black.

Oups! just saw that zzz reported the same thing

« Last Edit: March 05, 2015, 08:40:59 pm by M7 »
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Uriah

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Re: Bug reporting
« Reply #161 on: March 06, 2015, 12:50:43 am »

M7, which vehicle is that? I am guessing there is an extra parameter that worked with one version, but not with the current one. Either that, or it is a point light with too small of an intensity, which will produce the same effects.

zzz, PM me with a the script for the one you are getting black boxes with, it may be the same.

Regards,
Uriah
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zzz

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Re: Bug reporting
« Reply #162 on: March 06, 2015, 04:33:45 am »

I found the cause, some of mine had 0 0 0 as the colour (d'oh).

Still have an issue with too high of an intensity. Had to force a downgrade to two versions ago to get spotlights working properly.
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Uriah

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Re: Bug reporting
« Reply #163 on: March 06, 2015, 06:52:34 am »

Post the spotlight code you are using.

Regards,
Uriah
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M7

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Re: Bug reporting
« Reply #164 on: March 06, 2015, 08:49:22 am »

M7, which vehicle is that? I am guessing there is an extra parameter that worked with one version, but not with the current one. Either that, or it is a point light with too small of an intensity, which will produce the same effects.

zzz, PM me with a the script for the one you are getting black boxes with, it may be the same.

Regards,
Uriah

Once the black box bug kicks in, all vehicle in view gets one. It seems to happen when i flip an aircraft/heli upside down. I then spawn a mercenary to get an upside view and i either get the black box right away or when i hit the esc key.
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