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Author Topic: Bug reporting  (Read 250592 times)

HiFlyer

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Re: Bug reporting
« Reply #225 on: March 07, 2016, 02:56:53 pm »

Nvidia 364.47 fixed the purple world bug!!

If true, then thank frigging gawd!!!
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Jagerbomber

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Re: Bug reporting
« Reply #226 on: March 07, 2016, 03:07:57 pm »

Had to manually check for updates with Geforce Experience to find it.  Probably would have appeared on its own eventually, but you know...
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Krutan

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Re: Bug reporting
« Reply #227 on: March 07, 2016, 03:45:23 pm »

Nvidia 364.47 fixed the purple world bug!!
Oh my god, YES! Finally! :D



Edit: It appears I spoke too early. The purple is gone, which is great, but it seems to be a problem with loading high-res textures and terrain unless I look straight down.

Made a video that might explain it better.



Edit 2: Did a reinstall, and it appears to be working without any issues now.
« Last Edit: March 09, 2016, 03:02:49 am by Krutan »
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aWac9

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Re: Bug reporting
« Reply #228 on: March 07, 2016, 05:48:21 pm »

welcome to light. :)
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CaptTrego

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Re: Bug reporting
« Reply #229 on: March 07, 2016, 10:25:48 pm »

Miracles!!!

Sent from my SAMSUNG-SM-G900A using Tapatalk

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Uriah

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Re: Bug reporting
« Reply #230 on: March 07, 2016, 10:53:01 pm »

Confirmed! NVIDIA is back!!! Now just need to test EVERYTHING to verify there aren't any other issues.  :D
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Dharma Initiative

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Re: Bug reporting
« Reply #231 on: March 08, 2016, 05:52:47 am »

Yes I was actually gonna say this just updated to this driver last night :) yey finally ! See people ! It was worth heading forward with hope ! I didn't stay or go back to the last working driver always moving on ! Now it works ! Great ! What a relief ! Ok then we'll enjoy everyone ! Hoping to see new version of outerra ! More earth land coverages where is water now and where there must be land instead of water ! Peace to all & blessings :)
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DenisJ

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Re: Bug reporting
« Reply #232 on: April 06, 2016, 10:40:43 pm »

Small request:
Could you add current version branch to Outerra Issue Tracker? Version choice wasn't updated for some time...

P.S. I feel like issue tracker has been underused for the past year, is there a reason? I just found out how to post there (after 4 years :P), and I should say that the sense of direct involvement into the state of Outerra is quite pleasant.
« Last Edit: April 08, 2016, 11:24:54 pm by DenisJ »
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DenisJ

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Re: Bug reporting
« Reply #233 on: April 08, 2016, 08:33:29 pm »

So I started to learn general importing of objects in Outerra as well as scripting, which is something I wanted to understand and use for a long time. I managed to import a model of a boat and correctly texture it. Then I copied a script code from the default US Coast Guard boat which made it move. Now I realized the following.
My boat was flying in the air the same way US Coast Guard boat does. I played with the script file and realized that set.hover() function (or something like that) is what make them hover (what a surprise!). So I just deleted it, and boats started to function properly. It looks like this is my first resolved bug, sign me up into the dev team! :D

On a serious note, could you also reupload a reference picture in the vehicle_params wiki page which explained where different heights are? I am pretty sure there was one, but I wasn't importing stuff back then.

P.S. How do I make my model appear in the "Ships" tab instead of "Land"?
« Last Edit: April 08, 2016, 08:39:32 pm by DenisJ »
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cameni

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Re: Bug reporting
« Reply #234 on: April 09, 2016, 02:29:21 am »

Yea the hovering boat is a forgotten test stuff :)

Seems minus.com has gone way of Dodo and with it various images I uploaded there and linked from the forum and wiki. I have to find the image, but a brief search for anything hydro/water didn't yield anything ...

To appear in ships, set "physics" : "watercraft" in objdef.

P.S. I feel like issue tracker has been underused for the past year, is there a reason? I just found out how to post there (after 4 years :P), and I should say that the sense of direct involvement into the state of Outerra is quite pleasant.

It wasn't used very much, everybody reported on the forum anyway, so it was a double effort. We may relaunch it using a different tracking software and somehow better it integrate with the forum.
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DenisJ

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Re: Bug reporting
« Reply #235 on: April 09, 2016, 03:16:28 am »

Alright, thank you for answers!
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Uriah

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Re: Bug reporting
« Reply #236 on: April 09, 2016, 10:04:39 pm »

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DenisJ

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Re: Bug reporting
« Reply #237 on: April 09, 2016, 11:07:21 pm »

Vehicle params are still here:
http://xtrac.outerraworld.com/wiki/vehicle_params

I know, but this page also featured a picture that showed positions of different height parameters relative to the body. Now the link is not active :(
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DenisJ

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Re: Bug reporting
« Reply #238 on: April 27, 2016, 12:13:40 am »

I have noticed a weird thing about vehicle reflectance which, as far as I know, wasn't mentioned yet. They are basically completely dark where not illuminated by sun which is not normal. Initially I thought that this occurs only in imported community cars that are gradually being outdated in many aspects, but this affects Tatra too. I actually can't recall whether this was a thing brought by the latest OT update, or Nvidia drivers are accountable for this. So there is that.
UPD: I played with graphics settings (specifically anti-aliasing, ambient acclusion and quality of shadows), which made reflectance go back to normal. When I went back to original settings, nothing changed, so I can't even replicate conditions of the bug =| Oh well.



Also, since I brought up imported vehicles... Some of the older ones don't initialize properly by just hanging above ground with error message saying "Object has no method "add_spotlight"". This happens with 335i and some others. So I'm wondering, is there a convenient way to make them work without going into reimporting and stuff?
« Last Edit: April 27, 2016, 12:46:54 am by DenisJ »
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Uriah

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Re: Bug reporting
« Reply #239 on: April 27, 2016, 12:35:43 am »

That is a JavaScript error because the old method add_spotlight doesn't exist, and was replaced by add_spot_light which has different parameters.

Code: [Select]
var nav_red = {color:{x:0.01,y:0,z:0,w:0}, angle:85, size:0.15, edge:0.99, range:0.1, intensity:30, fadeout:0.00001};
this.add_spot_light({x:-5.652,y:-2.49,z:1.72}, {y:1}, nav_red);

There could be other errors from out of data methods as well.

Regards,
Uriah
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