Outerra forum

Please login or register.

Login with username, password and session length
Advanced search  


Outerra Tech Demo download. Help with graphics driver issues

Author Topic: What to do with that engine  (Read 7498 times)


  • Newbie
  • Posts: 5
  • newbie
What to do with that engine
« on: August 15, 2012, 08:35:42 am »

So i was reading this thread i a saw allot of wonderful ideas. Which is quite logic, just the idea of having the whole world at your disposal makes people dream. But the truth is that a big world doesn't make a game good. I realized that after seeing this video on youtube.

Does a big open world make a good race game? I don't know, but there are some people that knew how to do it right. From other games with big world we learn what people like to do in open worlds. Sim, survival, exploring, creativity, Role-playing, Multiplayer... are just a few keyword here.

I've never actually played any simulation games but this game just begs to be at least a flight-sim, but even better: a Omni-sim. Again i have no idea what people want from sim games but i think i could enjoy a flight-sim or a whatever sim. But would i want pay $30 for that? I'm not sure, some people would. But not everyone is into sim.
An other thing is a Role-Playing, SecondLife-esque game. People going in the world buying a piece of the land, place you house on it, drive around, chat with people,... basically a life sim. I'm sure there is a market for it, allot of people play The Sims, Second life and RP servers are very popular on GMod. But then again only the people interested in sim would buy it. And i think it would get boring pretty quickly.

I hope this doesn't turn into a minecraft HD debate. But people just like to explore this new world, discover things. But there should be more than just terrain then. Some abandoned temples or ghost towns, Caves en crevasses, these sort of stuffs. Add in some survival element, whether that is survival against zombies or a some harsh post-apocalyptic environment, fun will be guaranteed.

like i said before, a big open world is a fountain for dreams and ideas. Let people build and create without the limitations of having to search for resources like in a survival game. What else can i say about a creative game? Not much, go ahead a blow my mind! I'm sure everyone could spend hours being creative.

i haven't said much about this in the previous ideas. Because this is probable the most important of them all. Everyone should be able to create a server and play sims together, do some co-up survival and share your creativity with other people or create with other people. Multiplayer is a way to keep your game alive. And the best created games are still the multiplayer games, they beat single player hands down.
I really like the concept of GMod, not talking about the gameplay with the physics engine and stuff, but the concept everyone being able to create his own game mod and make a server with it. Everyone just plays whatever they like. This means the game needs a decent Mod and addon support system. If someone wants a race game he just scripts an addon for it, create some tracks with road tool and fires up a server. And if you ever get bored of racing you can always go and play on a different server.

And for the technical side, people don't have to stream the complete map every time you play the game, just like you do in minecraft. The map itself is still the earth and always the same, so if people would download the map when they install the game the server only have to handle the vector data and maybe some models. The filesize of the earth map is only 12GB in total, add in some models, textures and vector data from things like lakes and caves. And ofcourse the code itself. you might get a total of 14~15~GB, which isn't allot these days. Compare that to world of warcraft who is 26GB+ in size.

Maybe you shouldn't sell it as a game, but as a sandbox. Like GMod, but with different gameplay. Start with what you have now,  a flight sim, building roads and towns, drive around and jump of cliffs and making awesome wallpapers. The goal for the release should be better lighting, weather systems, biomes, some basic physic engine, ect... Make it look beautiful and let other people create the mods.
You should hand out the SDK and tools before you release the game to some people who are willing to make mods so that are some bound to be ready when you release. Or make some yourself.

Anyway, this is my 2 cents. You don't have to listen to any of this and do whatever the heck you want to do with your engine. It's up to you.


  • ||>>-Z-<<||
  • Global Moderator
  • Hero Member
  • *****
  • Posts: 2520
  • #1 Outerra Fan Boy
    • My Youtube
Re: What to do with that engine
« Reply #1 on: August 15, 2012, 02:08:02 pm »


Outerra can be all the things we need it to be, built by anyone that wants to take advantage of it's features. Nobody says the whole world has to be used for every part of every MOD. I say mod because that is what OT is here for. Anteworld is a test bed "game" being developed with two purposes in mind. Bringing in some revenue to keep the developers working on the engine and testing the engine with newly implemented features with a small and dedicated group of players.

When Outerra "the engine" is more mature and its SDK available to the public only then will we all find out what people will make of this empty earth. It will be up to those mod makers to bring purpose to the world and I expect many different uses will be popular.
"Fear accompanies the possibility of death, Calm shepherds its certainty" - General Ka Dargo


  • Hero Member
  • *****
  • Posts: 1563
Re: What to do with that engine
« Reply #2 on: August 15, 2012, 08:43:40 pm »

Hey look, it's Fuel again. <3  ;D 8)
"Perhaps this speaks to some larger trend within society today...  A prevailing desire on the part of indie developers to recreate the entire world into one where you can charge more than $15 for your game design degree coursework." - Yahtzee ;) :P


  • Member
  • **
  • Posts: 82
  • Thinking
Re: What to do with that engine
« Reply #3 on: March 18, 2013, 05:02:17 pm »

I would hope that Anteworld is everything you just said - RPG, Sim, Survival game, Moddable to the max. It's when the engine itself is stable after serious public outings (idiots find the most amount of bugs, stuff even Brano might overlook) that it would be 'released' as a base for others to commercialise upon (like 3rd-party stuff for FSX, that's an industry thousand times bigger than the original FS itself). But Anteworld will be the people's product.
(I have no affiliation with Brano, this is just my hopes for the game)


  • Jr. Member
  • *
  • Posts: 48
  • Programmer and Game Developer.
Re: What to do with that engine
« Reply #4 on: August 21, 2013, 03:39:14 pm »

I plan on making a zombie simulator in this engine and i plan on supporting it all the way also.
Intel i5 4670k @ 4.2Ghz, 8Gb Corsair Vengeance Ram @1666Mhz, Gigabyte Gtx 770 4Gb Vram, Gigabyte Sniper G1 mobo, Razer Naga 2014 mmo mouse, Razer deathstalker essential keyboard.