What's the name of the company? Outerra Inc.?
I do not think there is interest in hiring a single developer, the interest would surely be by the company in full.
We are at weekend and no one it's in the office to pay attention to this, but I will pass the information to the person responsible for driving these things this monday.
I am not a person with power or expertise to decide or negotiate a contract.
I only work from Spain as a translator from English to Spanish in a military simulator (based in OpenGL) which field covers the real territory of Western Europe (a product already working and in production).
The company had a developer dedicated to the design of a new generation of terrain, but that person had to leave work.
Since then, that upgrade of our terrain system has stopped, and there may be a future interest to recapture it. Personally I do not know, since those decisions belongs to the managers and during the weekends people does not work.
I know that at least there are two mandatory features: Occlussion Culling, and support for OpenFlight (due to the fact that our vehicles are modeled with multigen-creator). So, may be it's a bit early to drop an email with a true offer.
One of the problems are also that they only hire people that can work physically in the USA head quarters... in the past years they hired somebody form Germany, and he works in USA but he still comes back a lot to Germany.
This person form Germany is responsible for one of our biggest upgrades in the graphics engine in the last year, but he has a lot of other tasks and the terrain development was freezed when one of the USA developers must left the enterprise.
Doesn't know when they will drop an email, if they consider interesting enought the work already done, or they wait for the two mile stones that are mandatory for a complete integration in our simulator engine...
But thanks for the info, and please keep the good work... may be some day we will be working as part of the same project, (who knows).
![Smiley :)](http://forum.outerra.com/Smileys/default/smiley.gif)