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Outerra Tech Demo download. Help with graphics driver issues

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Author Topic: Importer  (Read 288290 times)

ddenn

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Re: Importer
« Reply #195 on: October 09, 2012, 08:40:30 am »

Is there a way to change spawn height? My plane spawns about 2m above ground.
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angrypig

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Re: Importer
« Reply #196 on: October 09, 2012, 08:46:08 am »

Spawn height depends on the camera position and there is a minimum height limit hard coded to 1.5m. I can replace the 1.5m with the value computed from the object bounding box. Will be this solution enough or you want to set this value explicitly?
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ddenn

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Re: Importer
« Reply #197 on: October 09, 2012, 08:52:48 am »

I think small distance from bounding box should be enough.

Default Cessna spawns very good, it doesn't affected by 1.5m limit?
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angrypig

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Re: Importer
« Reply #198 on: October 09, 2012, 08:54:31 am »

1.5m was tuned explicitly for cessna...
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Chaoz

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Re: Importer
« Reply #199 on: October 11, 2012, 08:04:16 am »

is there a possibility to output values like engine rpm into the debug console, or output them in any way ?
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angrypig

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Re: Importer
« Reply #200 on: October 11, 2012, 08:09:56 am »

yes, in the next update i already added this function to the API...
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Chaoz

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Re: Importer
« Reply #201 on: October 11, 2012, 08:19:10 am »

i try to display the rpm on the indicator in the aircraft and it seems to behave quite weird. I have a range of 0-2000 rpm from 0-180 degrees where 0 is on the left. That means that 1 rpm is 0,09 degrees, up until 1000 rpm it behaves correctly but when i go to 100% throttle the needle goes almost up to 2400 rpm. Now I am curious if the rpm is really so high or if there is something wrong with me-..
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techno_werewolf

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Re: Importer
« Reply #202 on: October 13, 2012, 07:52:37 pm »

the Importer is working O_o,man iv ben gone for a long time.
 
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mustang60348

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Re: Importer
« Reply #203 on: November 03, 2012, 07:44:17 am »

Just getting into the Exporter and using JBSIM: Once I am comfortable I will be creating some video tutorials on how to import and incorporate JBSIM with your new model.

Just to show you my past work, this is what the vids will look like.

http://www.bobsyouruncle.net/StrikeFighter3dModeling.htm

These are a few of my basic 3dsmax tutorials for creating aircraft
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Steve.Wilson

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Re: Importer
« Reply #204 on: November 03, 2012, 03:47:42 pm »

Mustang....you da man.  Looking forward to your efforts.  I'm ...a bit lost.  X-Plane makes this stuff too easy!
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PytonPago

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Re: Importer
« Reply #205 on: November 07, 2012, 03:09:34 am »

Just getting into the Exporter and using JBSIM: Once I am comfortable I will be creating some video tutorials on how to import and incorporate JBSIM with your new model.

Just to show you my past work, this is what the vids will look like.

http://www.bobsyouruncle.net/StrikeFighter3dModeling.htm

These are a few of my basic 3dsmax tutorials for creating aircraft

Thanks a lot for that material ! ... looking forward for more.
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mustang60348

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Re: Importer
« Reply #206 on: November 15, 2012, 04:34:49 am »

I noticed when you import a model the 'quality' of the mesh is significantly less than in 3dsMax, is this normal, or is there a setting to get full quality, by quality I mean that it seems to square corners etc, in my example my wheels are not very round.
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cameni

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Re: Importer
« Reply #207 on: November 15, 2012, 05:26:00 am »

You probably haven't exported it at that quality. I guess you have some mesh modifiers attached to a rough base mesh there and didn't specify them to be converted to a mesh on export.
Or something. OT doesn't reduce quality of the model, it takes what it's given.
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mustang60348

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Re: Importer
« Reply #208 on: November 15, 2012, 10:29:48 am »

I don't think I have any modifiers but I will definately check that out.
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mustang60348

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Re: Importer
« Reply #209 on: November 16, 2012, 04:52:40 am »

I verified that none of my nodes have modifiers on them,

2 questions:

There is a setting in the .objdef file called LOD_CURVE , what does this setting do and could it effect this , since I assume LOD = Level of Detail

Since I am exporting from 3dsmax, should my node be MESH objects or POLY objects or does it matter.
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